PabloDev's Forum Posts

  • Great!, watching the documentation I observed that "tension" is included, perfect.

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  • This still works a little slow with my project, I wonder what will happen with larger projects.

  • Me too this happened to me, "is playing" confuses me.

    It should be called "is selected" or something more specific.

  • Updated drivers.

    The crash has not been solved.

  • Ok, I discovered something else.

    This occurs when you have two monitors with this configuration in the windows Construct 2:

    EDIT:

    I thought I had updated drivers.

    I will update right now and will update this post with the results.

  • Problem Description

    Construct 2 does crash when trying to open the layout called "lMenuInicial".

    To open the layout "lMenuInicial" must first close the layout named "lArea13".

    That is, the two layouts can not be opened simultaneously.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/test.capx

    Description of Capx

    The file contains only the two problematic layouts and empty eventsheets.

    Steps to Reproduce Bug

    • Open the layout named "lMenuInicial" without closing any of the layouts that are already open.
    • crash occurs
    • Step 3 etc.

    Observed Result

    Crash occurs when you try to open the layout "lMenuInicial", this only happens if the layout "lArea13" is open at the time of opening the layout "lMenuInicial".

    Expected Result

    No crash should occur

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Win 7 Ultimate 64b

    Service pack 1

    Construct 2 Version ID

    Release 229 64bits

  • In my experience at the moment this has not happened in other games outside of Construct 2.

    In my current project this error happens to me, I've done my research but everything looks correct code.

    I tried a very basic example but it worked, it's complicated, perhaps the error occurs only when certain circumstances coincide, this makes it difficult to know what those circumstances are able to reproduce the error.

    This error occurs occasionally while you're playing, suddenly you touch the screen to make a move and the touch is not registered , then fails and you lose a life in the game while the player thinking: "How ?, I touched the screen!"

  • Maybe I understand it wrong, but is it something like this?

    https://dl.dropboxusercontent.com/u/553 ... speed.capx

    I think you can not synchronize the frequency of a sound with that value.

    I have an example, here I am using a tween with duration of one second, press space, then a sound plays and everything is realistic.

    https://dl.dropboxusercontent.com/u/60803633/exampleTweenSyncAudioFreqWithTweenDuration.capx

    Okay.

    But now, if I put the tween with a duration of 0.5 seconds, the sound is no longer synchronized and the results are erroneous, the sound duration is 1 second and the tween duration is 0.5 seconds.

    So could somehow get the playback speed using the tween to synchronize with the sound ?, I do not mean the duration of the tween, I mean the speed with which makes the movement, you could be achieved this somehow ?.

    I mean, synchronize frequency of a sound with the speed at which a tween runs.

    Velocity of movement, in this case is velocity of the rotation.

  • > A month ago the author did not visit the forum, is what I hate about the plugins, I try to use the least possible amount of plugins.

    >

    Have to agree with Zebbi.

    If you were reporting a bug then I could understand your reaction, but it looks like just because you haven't had a response for a personal question about your current project then you react negatively. A little harse IMO.

    I personally don't like to use any plugins - except from R0J0hound - but this is one I would consider due to the excellent support given by the creator since it's inception.

    Please be patient - we all do have lives to live outside of C2.

    I try not to use many plugins, I do not like having to rely on more people than necessary because sometimes slows down my work, is in general, I do not just mean this plugin, just my opinion, not a negative reaction.

    Sorry all for the late answer, got abit of things to do irl.

    Sorry for the late answer, could you please elaborate more about 'speed of movement that is running the tween'? I don't really understand, do you mean something like 'current velocity of the tween?' i assume you are trying to make some kind of doppler effect?

    Suppose I have a graph want to rotate until its angle 0 using a motion tween with 1 second in duration.

    Depending on the initial angle of the graph, the movement will be faster or slower.

    Then I want adapt the sound frequency to suit the speed of movement of the tween.

    it's possible?

  • I have a similar problem, sometimes it is not detected the touch.

    For example, I touch and keep your finger on the screen, but the touch is not detected, then if I move my finger without lifting it from the screen (in other words, drag your finger), then the touch is detected.

    This in android 6.

  • megatronx

    99Instances2Go

    saiyadjin

    Thanks guys !, there is another way to do this using the behavior, leave the file for anyone who wants to check.

    https://dl.dropboxusercontent.com/u/60803633/TIMER.capx

  • Hello, I need to use the timer behavior but this has only one action to check:

    There is only one option, triggered, there no without trigger option.

    I need to check when the time has elapsed and then execute all actions each tick without using a trigger.

    So to make this an event type trigger cannot be used.

    I need this:

    Any suggestions or ideas?

  • Why not now fix in C2 ?.

    So complicated is a solution to this ?.

    There is still time for C3

  • A month ago the author did not visit the forum, is what I hate about the plugins, I try to use the least possible amount of plugins.

  • Right now I have a new error, a tab layout is automatically closed, then when I try to open it from the file window, then a bug occurs and the program closes.

    I can not give an exact reason why this happens.

    Just when I preview and then edit an event, then the level layout tab closes automatically.

    When I try to reopen it again then a crash occurs and Construct 2 is automatically closed.

    I can not keep working.

    Any date for the update?.