PabloDev's Forum Posts

  • The code of the behaviors I can use it in my games and it is distributed with them, what happens if I decide that my game is open source ?.

    Will the code for the behaviors included in my game also be open source ?.

    That behavior code is visible, just open the * .js * file in the text editor and you can see the behavior code.

    So if I adapt that code to C # language (for example, to be able to use the same code in Unity), I am not distributing any official code, I am just adapting the code to another language.

    I think that is not violating any rights established in the license, this is the reason for my question.

    I think it's the same as if I parody a scene from a movie.

    I know what hacking is and I never used Pirate Construct and I also don't intend to distribute it cracked, I have never said that.

    My question is simple: at any point in the license is it forbidden to adapt the code of the behaviors to another language?

    I have read the license and I think that is not prohibited, that's why I ask my question!.

  • Well, since there is no official answer and I have never seen it in the forum in response to other users, I am going to assume that scirra gives permission for this.

  • Ashley

    Hello, sometimes I have seen that some users adapt the platform behavior to other engines. Does scirra allow this?

    I say that I have seen it because they have said it publicly in the forum.

  • Laura_D Ashley

    Hi, can someone move this to the C2 bugs section?

  • I mean if the layout is larger than the screen size, this would mean that the game has scroll, it is not a single static screen.

    So, do this test:

    Change layoutWidth to originalWindowWith

    layoutHeight to originalWindowHeight

    That for each I think it will not be necessary

  • Does the layout have scroll?

  • Tom

    Please, I got the wrong section!

    To Construct 2 bugs section.

  • Attach a project demonstrating the problem

    dropbox.com/s/avf4drgg4hx2ea3/testLoop.capx

    The steps to follow to reproduce the problem in the project

    Run the project and observe how little by little the sound on the right lags behind the left sound, this is because C2 introduces the rests in each loop.

    What you expected to happen

    The loop should be played without adding rests at any time.

    What you observed happening instead

    When you loop a song, Construct 2 adds rests to the start / end of each play.

    In this image you can see the silences introduced by C2 in the upper wave. In the lower waveform, DAW loop playback does not introduce any silence.

    This causes that the reproductions of loops of short duration (for example 3 seconds) are not feasible because the entered silence breaks the rhythm of the loop.

  • Hello, does anyone know if the mouse wheel can be made to advance more space in the eventsheets?

    I need to turn the wheel a lot to navigate the eventsheet and I would like to make this faster. This can be changed in windows but has no effect in Construct 2

    I find it more comfortable turning the wheel than clicking the wheel to scroll.

    My mouse is like this and in these mice it is more comfortable to turn the wheel

    > From now on, Construct 2 will only be maintained with essential bug fixes and compatibility updates.

    https://www.construct.net/en/blogs/construct-official-blog-1/sunsetting-construct-1505

    They need to keep it at least usable, otherwise people will start asking for refunds.

    Do you mean that they will withdraw it from sale on July 1, 2021 but will continue to support, for example, fixing bugs?

  • Ok, this problem happens because when exporting for HTML5 the file names are converted to lowercase.

    The problem in my case is that I was using the name of the original file and was not converting it to lower case for the AJAX request.

  • Thank you, what can make it incompatible with C3 runtime?

  • Hi, I get this error from ajax.lastData after requesting a file.

    My game is in itch.io and when I need to load a file that contains JSON data for a tilemap, I get this error:

    <?xml version='1.0' encoding='UTF-8'?><Error><Code>AccessDenied</Code><Message>Access denied.</Message><Details>Anonymous caller does not have storage.objects.get

    access to itchio/html/2021891/escenaPerdedorEscenario.dat.</Details></Error> 1

    Tagged:

  • Hello, runtime C2 is going to be removed from C3.

    When this happens, C2 projects can no longer be opened with C3 ?.

    What will this affect when adapting a project from C2 to C3 ?.

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