PabloDev's Forum Posts

    Ok, I did the test and the crash did not occur.

    For me the error seems solved.

  • Hello, one question please.

    I use two PCs to do my tests.

    The two PCs connect to the same router with ethernet cable.

    The two PCs connect to Photon, Photon connects the two PCs, and the game proceeds.

    Is this the same as playing with another person in another part of the country?

  • Ok, fixed, thanks guys, I had to convert to lowercase.

  • Hello, I have a problem using the "Load image from URL" action of the "tiledBackground" object.

    The problem happens when I upload the game to itch.io (I haven't tested on other servers).

    The problem does not happen if I run the game from C2 locally by clicking on "Run layout".

    Description of the problem:

    Using the "Load image from URL" action to load an image contained in the "Files" folder does not work, the image does not load.

    Is it a bug or an error of mine?

  • The same thing happens to me with firefox 78.0

  • Well ... I have an i73770k with 12 RAM and nvidia GT 440.

    I ask you about the settings you use in OBS.

  • With OBS, do you get the same definition as this video at 1080p 60fps?

    youtube.com/watch

  • Hello, does anyone manage to capture video from NWjs or chrome at fullhd and 60fps without using a capture card ?.

  • PabloDev

    > Hello, a question, what is the best way to search for players around the world?

    > Would I have to connect region by region and thus seek a game?

    Players connected to different regions can't join the same room or search each other in a lobby.

    Scanning regions is the only option for now.

    So if the plugin is not going to receive new functions, you mean that scanning the regions is the only option, now and for the future.

    Ok, thanks for the info as always.

  • ThePhotons

    Hello, a question, what is the best way to search for players around the world?

    Would I have to connect region by region and thus seek a game?

    Will this plugin no longer receive feature updates?

    For example, local game without adding code to the online game.

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  • Oh ok thanks!

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  • Hello, when I set an animation:

    "Set animation to "stand" "

    "set animation frame to 2"

    And I want the animation not to play, that is, I want the animation to stay in the same frame all the time.

    Is it necessary to do "Stop Animation" ?.

    That is heavy.

    When you set the animation:

    "Set animation to "stand" "

    There is an option:

    "From"

    "Beginning" or "Current frame"

    Why is there no "Stopped" option?

  • PabloDev I havent managed to get an error yet, I will have to find out what the limit is and try and open loads of windows. But like ThePhotons said I would just do 'Photon > on error' > Display generic error message (Server full, please try again later)

    Ok, thanks for the help.

  • PabloDev Yup. I just did a quick test and got 13 connections to one room, with free version.... Quite exciting really, might have to post a link soon!

    Could you tell me how do you capture this situation where the server is full?

    What does the photon plugin indicate in that case?

    How is it different from an error with the connection or with the router, for example?