> Those are the collisions... Not sure if it's too high, I don't have a reference.
Is this before or after you made those changed to the events?
~200 collisions per tick is perfectly fine. Even 1000-2000 per tick should not be causing major lags on mobile. So if the game still runs poorly on mobile, then the issue is with something else.
Make sure that Framerate Mode is set to "V-synced" in project properties.
Thank you! I made a build with the change you suggested and it already feels better on device! This helped A LOT!
It's V-syched.
The scene is very big and has a lot of objects, so I do expect some lag on low end devices. Mine is not very good actually, but it runs well rn (redmi note 9s).
Is checking CPU consumtion list a good practice to spot stuff that is taking a lot of usage? I'm trying to optimize the game, but I'm not sure what other thing I can check.