Hello!
I have some performance issues in my project (the layout is big and full of sprites) and I wanted to start doing some graphics cleanse.
I have some doubts:
1) Is there a performance difference between a stretched sprite VS a tiled image? In some cases I don't have a pattern (or the pattern is horizontal and can be stretched. (See image below).
2) My game is for android only. Sprites are usually compiled in atlases, but are tiled images part of them? Is it worth it to make them power of two if not?
3) If I have the same sprite repeated, does it have multiple drawcalls?
Thank you very much!