Orpheos's Forum Posts

  • i know my animation is good, but in construct it gets all strange, he seems like hes having a hard time walking, it isnt smooth at all, is there anyway to fix this?

    heres a link to my game --> dropbox.com/s/kjlljv95n6o4d1e/beta2.capx

  • thanks :)

  • so im making a game, but my HUD doesnt seem to work... when i use parallax istead of fixing in the position i want, it goes more to the left and down... this is a problem because if someone doesnt have the same window size has me, it will be in another place, if someone can help me fix this

    dropbox.com/s/kjlljv95n6o4d1e/beta2.capx

  • yes, it works, thanks :)

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  • make a trigger. Make initial value for visible = invisible.

    Then when character overlaps it shrink him as much as you want set size = player.width/2 & player.height/2. When he gets over another trigger do multiply by 2. Found a simple way. You can even just scale it.

    And f you want him to run by himself just use platform simulate movement for a few seconds or untill a point is reached.

    can't post links yet but just copy paste this...

    https://dl.dropboxusercontent.com/u/3961018/smallbig.capx

    nice, this is indeed what i want, but i need to make it smoother, like

    from 100 to 50, every step i take decreases 1

    so, 99,98,etc.. until i reach 50

    how can i do that?

  • i want my character to shrink size has he walks to a certain part, how can i do this?

    example: from point A to B my character has to shrink from 200 to 100 and then go to 300 and stay there.. i dont know if im explaining well.. but i hope someone can help me

  • This seems to work:

    https://www.dropbox.com/s/hct64s6ncwwqavg/pre-intro.capx

    It just reduces the effects' intensity every 0.01 seconds and then completly disables the effect when it reaches 0.

    yeah it works, thanks :)

  • so i need to start the water effect at the begining of the layout, but the problem is i cant smoothly end it.

    i have done some "experiments" and now it doesnt even start. is there some way for it to begin at the start of layout and after 3 seconds ends the effect smootly?

    --> dropbox.com/s/8k64wibmasp4lhe/pre-intro.capx

  • > so i made a simple monster and a character, and i made the monster go after the player when on sight, the problem is, when i go to the other side, the monster is still facing the left side... so how can i make it so that when im on the right side he turns right? and when im on the left he turns left.

    >

    > --> dropbox.com/s/k16h5y1luvqj9ee/Enemy.capx

    Add these two lines of events and it should work: Look at image below.

    http://imageshack.us/photo/my-images/59/helpguy.png/

    Pseudo Code:

    Character.X >/ monster.X, then monster is mirrored

    Character.X </ monster.X, then monster is not mirroed

    >/ means greater than or equal to

    </ means less than or equal to

    If you still need help then post a response to my message as a quote so I can get updated on your reply

    it works perfectly, i dont know how it will turn out to be when i apply an animation, but thanks anyways :D

  • no, not the character, i want the monster to turn...

  • so i made a simple monster and a character, and i made the monster go after the player when on sight, the problem is, when i go to the other side, the monster is still facing the left side... so how can i make it so that when im on the right side he turns right? and when im on the left he turns left.

    --> dropbox.com/s/k16h5y1luvqj9ee/Enemy.capx

  • nice, thank you :D

    it works 100% now

  • so i have a HP bar and an XP bar, but if i use the parallax sistem my character wont move past a certain point, so i was wondering, how can i fix this? so that the hp bar follow the character has he moves

    -->

    dropbox.com/s/v30kmrsv71gxbw9/HP%20beta.capx