oronbz's Forum Posts

  • 12 posts
  • I've read google hangouts API developers.google.com/+/hangouts/api

    To create Hangouts Apps,

    The API is in Javascript, so I thought to myself, why wouldn't I making a plugin for construct2 to make games for hangouts.

    The API allows you to make multiplayer games over the hangouts framework without the need of a Socket.IO/Node.js server, and I think it'd be a great addition for hangouts (:

    Would you be interested in such a plugin?

    If so... stay tuned

  • Can't reproduce in r145.

    Ashley

    Hey Ashley, thanks for your reply,

    as I mentioned, i've added those events to fix the issue:

    <img src="https://www.scirra.com/images/articles/platformanimationevent5.png" border="0" />

    If you'll remove them you'll reproduce it.

  • Hey, Lucid, when it comes to Spriter objects 'attached' to another object, I've noticed that the Spriter object still experiences some nasty 'drift' when the object it's attached to is moving, such as with a platform movement. This is actually kind of an issue, and while it's mainly a visual issue, it's still an issue that I'd really like to see fixed.

    Example .capx

    I've also experienced this kind of "lag" when the player rectangle moves faster then the Spriter Object, it's an issue.

  • I've added on-landed events like the platformer tutorials said:

    <img src="https://www.scirra.com/images/articles/platformanimationevent5.png" border="0" />

    It fixed the issue,

    I guess "On-Stopped" won't trigger on mid-air by design than

  • Hey,

    platform On stopped won't trigger if I jump after moved, and then leave the right/left key in mid-air and then land on a platform.

    I'm using a "PlayerBox"(rectangle) for the platform behavior, and "Player" sprite for the animations "by the book".

    I've used the Platformer template provided by construct2, i've just inserted my own character to the template.

    Link to .capx file (required!):

    dropbox.com/s/ldfb7vf2dkydc0x/Grock.capx

    Steps to reproduce:

    1. stand on any platform.

    2. press right/left to move.

    3. while moving press jump.

    4. in mid-air leave the right/left key.

    5. land on a platform.

    Observed result:

    Platform - On stopped doesn't trigger and "Walk" animation still playing.

    Expected result:

    Platform - On stopped triggers and "Idle" animation should play.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 64 bit

    Construct 2 version:

    Release 139 (64-bit)

  • Yann

    I hope you would (:

  • I downloaded Spriter and the plugin and I'm trying to put it into Construct 2 but I don't know what to do.When I open the addons webpage it tells me about .c2addon files. When I open the folder with the plugin I only see JS files.Please Help!

    Just put the scml folder (with the js files) into "C:\Program Files\Construct 2\exporters\html5\plugins"

  • Yann

    I've see you've defined a "parallaxe" global variable, but didn't use it, is it suppose to overcome the parralax issue when defining the layer?

    You've missed some implementation? because I saw no action was using it.

    Thanks!

  • Hi guys

    I've been testing spriter and the plugin, i was very happy with it, all animations were running good on the preview, but nothing happens when i publish in HTML5.

    Any one has the same issue?

    Have you tried this?:

    "When publishing, don't forget your server should serve the .scml file extension with the MIME type text/xml. Some servers return '404 Not Found' for files they don't have a MIME type for, and this will break your Spriter animations."

    Tom

    Will we be able to use plugins like "scml" (spriter) in the new arcade?

  • lucid

    I bought the pro edition of spriter and construct 2 yesterday, I'm excited and looking forward for those to work and live in perfect harmony with each other, and I know how much work and time you're putting into it, keep it up! (:

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  • lucid

    Hey,

    I've done a test which I change the object scale of the sprite "On initialised" or "On created" , to 0.1 and I spawn that object on any touch start:

    <img src="https://dl.dropboxusercontent.com/u/25165464/Capture.JPG" border="0" />

    What i've noticed when running the game on Chrome is that sometimes at the first mili-second that the object exists, you can see all the object's sprites in their original size clumped on the position and after that mili-second everything is scaled to the required size and position.

    This only happens sometimes(especially when I spam click), and not happening on Internet Explorer 9 for example.

    I hope I explained myself correctly, I just can't catch a screenshot of that because it's only for 1 ms or so (:

  • 12 posts