OrangeTapioca's Forum Posts

  • give it a bullet behavior and spawn random object with random angle so it does go up straight. then when the object reaches a certain Y coordindate. slow the object down and add gravity.

    that's one way i guess.

  • i may be reading it wrong but the event will continue to run true as long as r=1 or the angle is within 0 and 90. but once both condition when you was making the ship's angle change. which made the angle go beyond 90 degrees and there's no event to handle when r=1 AND angle not within 90-0

    which reads like an XOR rather OR

    but then idk why the second one works even if r=1 and left click is down at the same time.

  • maybe you could add a newgrounds style rating to the arcade...

    if the rating is to bad, the game is kicked out of the arcade automatically and the user is notified

    maybe one day we'll get online storage. rather than deleting it can go into the user's storage instead.

  • add a text object.

    Every Tick > Text object > Set Text > "fps" without the quotes

  • this isn't a construct2 bug. It's the browser's rendering engine and HTML5 support.

    Since the last window release of safari (5.1.7) the mac version have been getting improved HTML5 performance.

    Opera is using the Presto engine as of Opera 12.15. If you go play other HTML5 games not even made by construct2 you can see how sluggish it is. Opera announced they are switching to webkit which is what chrome is using until they announced to use Blink which Opera is going to as well.

  • No worries. Sorry I don't have the fps plugin, If you can you post it again without I'll take a look.

    here's the link to the behavior https://dl.dropbox.com/u/5779181/C2Repo/Zip/behaviors/rex_text_fpsmonitor.7z

  • Ignore the messy coding in the event sheet. There's some kinks I need to iron out. i think it's because I started out with limited variables and started adding more i got confused so the information that shows up are wrong and the variable assigning is screwed up as well.

    You may noticed that sometimes a smaller object > bigger object (so big is destroyed)

    but you get the idea (i hope)

    https://dl.dropboxusercontent.com/u/18773252/VarCheck.capx

    i'll try to fix it later.

  • You can actually. if your kickstarter doesn't get funded. but i don't know exactly how shortly after it can you make another one (Don't think they have one?)

  • i think you should hold off on the kickstarter campaign for now until you can get your stuff ironed out. it's just not the video but the description especially the game part and the kickstarter comment.

  • I think the Touch Object allows to check Orientation of the device.

  • btw just to be sure. when you press up/left it's suppose to boost diagonally in that direction?

  • i just tried all the combinations with the arrow key and boost. it boost in the direction i held including up/left

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  • are you asking

    while player is running

    for every second score increase by +20?

  • i like the battle mechanics in it. very different way to approach it. but you should definitely finish this up and enter it into the Windows 8 Competition!

  • edit: Read it wrong. thought it was player and planet. not planet and planet.