OnyOxis's Forum Posts

  • Hello!

    I am actually working on a platformer and i got a really annoying problem...

    When the player walks on a slope, the game doesn't undestand if he is falling or standing on the platform... so the animations changes all the time between Falling and Standing

    I uploaded a video of the problem here :

    (I can't upload a capx, the game is too big)

    Thank you!

  • Hello, it would be awesome to have a reup of this Behaviour, it's absolutely useful!

  • It works!

    I understand, i'll think of it each time i make those platforms, thank you!

  • Hi guys, i was working like i do every day with Construct 2 and i decided to add a platform that disappears, like in those games where the platform is active, then it becomes inactive and you have to time your jump on another one then the platform gets active again.

    To do it i decided to use the Solid behaviour :

    -If the platform is between active frames : Solid is Enabled

    -If the platform is between active frames : Solid is Disabled

    But when i tried it, something was wrong,

    If the player stays on the platform when Solid gets Disabled, the player will still be on the platform and won't fall through.

    But if he goes down and tries to jump again, it works, the platform is not solid.

    So... what should i do?

  • Wow! That's very useful, thanks for the information

    And you're welcome

  • Just open the link of the game on the Play Store with the "Browser" object

  • There are two ways to do it :

    1- You can use two or three text objects

    First text : [ [quote:38ju8e9x]Hi welcome to

    ] Second text : [ [quote:38ju8e9x]Scirra.com

    ]

    Third text : [ [quote:38ju8e9x]you will be fine there.

    ]

    2- Make your text as a sprite object outside Construct 2

  • I fixed the problem.

    I really don't understand how this happens, but i fixed it :

    I forced the game to destroy the player at "Start of layout" and at "Go to layout"

    Then i forced the game to create a new object "Player" at "Start of layout"

    http://download1478.mediafire.com/rcvdi02463qg/8q0txi4nxav7d0a/RenAmRomp.capx

  • When you want to import your file, be sure that every old files are deleted, and the events too, before reimporting.

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  • Can you be more precise or post your .capx please?

  • Open the file in spriter, then export, and open it again in construct

  • Make an event :

    "Compare Selection" (To say what to do when something is selected)

    And add actions : "Stop audio" then "Play audio"

  • What are you trying to do? Can you detail your explanation?

  • There are two solutions :

    1- When you place the tilemap, don't work on it first, but crop it perfectly before using it

    2- Make the tilemap with a program like "Tiled", you will be able to edit it freely

  • Haha, sorry xD

    But that works, and ... im proud of it x)