So, just add the physic behaviour AND the platform behaviours to the players, and the solid AND physic behaviours to the platform.
I will work on it and see what i can do
Regarding the mixing of physics and other behaviors, the manual entry for the physics beavior has this to say:
[quote:hvoewcst]Using Physics in Construct 2
The Physics behavior simulates physics separately to the Construct 2 layout. Construct 2 will try to keep the Physics and Construct 2 "worlds" synchronised if one changes but not the other, but this can be unpredictable. For example, setting an object's position or angle will cause Construct 2 to teleport the corresponding object in the physics simulation to the object's new position, which does not always properly take in to account collisions. The same is true of using other Construct 2 behaviors at the same time as Physics.
Therefore it is highly recommended to control Physics objects entirely via the Physics behavior (by setting forces, impulses, torques etc.), rather than trying to manipulate objects by Set position, Set angle etc.
Another consequence is Physics won't respond to objects with the Solid or Jumpthru behaviors. These behaviors are totally redundant when using Physics and have no effect. Instead, use the Immovable property.
In other words, mixing behaviors with the physics behavior can - and usually does - introduce unusual and unwelcome glitches.