onky's Forum Posts

  • 8 posts
  • good to see the controls mentioned in this post;)

    There's a very nice look and feel to the demo, but the reloading feels a bit awkward, the spacebar would be more convenient to use than the R key

  • My gaming career started in the mid 80s with a Philips G7000 (Odyssey2 to you overseas peoples)...yeah, I'm old.

    To ease the pain a little, you're not the only old scirra user;)

    Welcome and I must say, I'm impressed with the artwork...!

  • Woops, my sincere apologies

  • Thanks, I will examine the .cap for sure!:)

  • Thanks for testing the little game out, appreciated!

    I know what you mean with the controls. It's the only thing justifying the game's difficulty...

    As for the name, it was originally Bob the caveraider, but I found another game on the net (happened to be made with Marc Overmars' gamemaker) with the same name...

    I'm at the moment trying to find out how to build something like a leveleditor (has anyone done that in Construct?) and I'll certainly play around with the deceleration settings. And I hope to find out how to make more 'intelligent' monsters/enemies.... At this moment the only thing I know how to control them is by enclosing them between walls;) Much to learn for me!!!:)

  • Two days ago I stumbled upon Construct, after playing around a bit with MultiMedia Fusion 2.

    I was pleasantly surprised about Construct's ease of use, causing me to whip up the following little game: Cavebitch Mitch!

    The aim is simple: try to finish the six caves by collecting all gems and go to the exit...

    controls: cursorkeys to move around and the left SHIFT to jump... In the menu's you use the spacebar for selections.

    I have to admit I haven't (yet) made it to the final exit

    <img src="http://www.enntess.org/cavebitchmitch.jpg">

    Download the RAR (12 mb)

  • Hi everyone,

    I'm having a bit of trouble with the following.

    When the player sprite hits the spike I would like to have a particle effect (one shot) at the player's last X and Y coordinate, as if the player sprite blows up.

    I've been struggling for a day already trying to achieve that the particle effect is played at the moment of collision, but I can't find any variable or switch to create the particle object. Any help would be massively appreciated!:)

    The sourcecode:

    test.cap

    Regards,

    EDIT:

    Sorry for this post, I stumbled upon the SYSTEM/Create object just now, and managed to create the particle effect on instance.

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  • Hi everyone,

    I was very surprised to find such an awesome gamemaking tool, which, IMHO, surpasses many commercial alternatives.

    My main passion is making music (check out my netlabel and Hardmoon on Youtube, FOEM.info and Subco.org ). I also have a passion for playing videogames, so the next logical step is trying to build some myself;)

    Well, back to learning more about Construct!

  • 8 posts