Hi everyone,
I'm having a bit of trouble with the following.
When the player sprite hits the spike I would like to have a particle effect (one shot) at the player's last X and Y coordinate, as if the player sprite blows up.
I've been struggling for a day already trying to achieve that the particle effect is played at the moment of collision, but I can't find any variable or switch to create the particle object. Any help would be massively appreciated!:)
The sourcecode:
test.cap
Regards,
EDIT:
Sorry for this post, I stumbled upon the SYSTEM/Create object just now, and managed to create the particle effect on instance.