The game I'm currently developing is (trying to) utilize an array that is ~1600 x 1600. This ends up being around 2.5 million cells. Long story short, we have to develop a 3rd party application that can randomly generate an array as a json file and then will load it into the c3 game from that.
So to test this, I decided I'll make a new project with an array that size and save the json file after setting random variables (I'm doing this in order to see how long it will take to load it). However, I cannot download any array json file that seems to be larger than 400 x 400. It just gives me a "Failed - Network Error" on the download.
I'm assuming if I can't download a file that large, it won't be able to load a file that large.
SO - I have 2 questions for anybody who would happen to know this ASHLEY.
1. Is there a reason I am unable to download that file? It doesn't crash when I try to download it, it just won't download.
2. Is there a way to load an array from a binary text file? This would obviously be easier and faster to read.
We're starting to really push the limitations of (c3? HTML5? not sure which one) and would love some answers before we have to give up!
Thanks in advance.