Ashley
Sorry for the delay.
r296 cant open the project. Instantly crashes on start
It's worth mentioning that I may be having installed some 3rd party legacy stuff (because I have a pop-up telling me that NW.JS has been deprecated) probably when I tried to migrate a project from C2 to C3 and had to tweak stuff for compatibility
Im using the fake "desktop" version that runs Construct 3 from an .exe because before disabling blacklisting flag on chrome, C3 ran like trash on my browser. So this must be the cause
- Ok. I tested it on the browser and everything behaves the same as in the desktop launcher I used until now >
- r295 runs fine
- r296 crashes
- r296.2 bad performance
- r297 bad performance
- r298 bad performance
(Bad performance meaning UNSTABLE performance. It's not constant but framerate drops and stutters happens 75% of the time
r296 crash:
Error report information
Type: unhandled exception
File: https://editor.construct.net/r296/projectResources.js, line 639, col 206
Message: Uncaught Error: effects not supported
Stack: Error: effects not supported at d.ZB (https://editor.construct.net/r296/projectResources.js:639:212) at ZB.next () at d.b7a (https://editor.construct.net/r296/projectResources.js:776:514) at b7a.next () at d.aDa (https://editor.construct.net/r296/projectResources.js:776:453) at d.Df (https://editor.construct.net/r296/projectResources.js:1269:377) at d.Df (https://editor.construct.net/r296/projectResources.js:1229:3) at QYb (https://editor.construct.net/r296/components/editors/layoutView/layoutView.js:78:153)
Construct version: r296
URL: https://editor.construct.net/r296/
Date: Tue Jun 07 2022 12:36:36 GMT-0300 (Argentina Standard Time)
Uptime: 42.1 s
Platform information
Product: Construct 3 r296 (beta)
Browser: NW.js undefined
Browser engine: Chromium
Context: nwjs
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1.25
Logical CPU cores: 16
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@62f83a7521ae1f32e563795732dff0c9da1b660d) NWjs/0.63.0 (like Chrome/100.0.4896.60)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Laptop GPU Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2
fredriksthlm That could've been because at the time I randomly took the screenshot a lot of events of the mechanics took place. Again, I admit the earlier screenshots aren't useful. But whilst I'll be able to run r295 stably, I will continue developing on there, because I cant focus all much time into diagnosing the new betas, despite that I will like to.