OddConfection's Forum Posts

  • Try changing your DodgeTimer reset event to this:

    Conditions

    System -> Every 1 Seconds

    System -> DodgeTime > 0

    Actions

    Subtract 1 from DodgeTimer

    Tis will count down the DodgeTimer by 1 second every second, rather than waiting and setting to 0.

    The reason I think you are having problems is because your event is running every tick because your condition is true, so in 3 seconds at 60fps it's called 180 times. The one called at tick 1 will set DodgeTimer to 0 at the same time the one at tick 180 is called, i.e. at 3 seconds, but the ones called at all the ticks will still be waiting. So, every tick between 3 seconds and 6 seconds after the event conditions were first true, DodgeTimer will be set to 0.

  • Posting to test.

    Yep, all seems to be working.

    Changed my password, logged out, logged in. All seems fine now.

  • Whether or not he meant on reload, it's still worth knowing and now he has that option if he wants it.

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  • As already said, store a value for each level and check that when showing/clicking the buttons, but I'd recommend using WebStorage so progress will be saved even when you exit the game.

    WebStorage Manual

  • You can use WebStorage to save the current level.

    As each level is attained/unlocked, save the new value. When you start the game, read the level from WebStorage and load the right level.

    WebStorage Manual

  • Since this thread was bumped anyway, I just thought I'd share some info about getting a game on Steam.

    If you don't have a publisher pushing your game, one thing Steam/Valve will use to assess your game is MetaCritic. If you can get at least 4 reviews (enough for a MetaCritic score) and an average score of over 60, then your game stands a good chance of getting accepted on Steam. This was from a contact at a publisher who was able to get info from Steam/Valve after a game I worked on wasn't accepted on Steam after 3 applications - we had no other feedback up until that point.

    You can check for reviewers used by MetaCritic here -> https://metacritic.custhelp.com/app/answers/detail/a_id/1508/ - this will let you prioritise who you submit your game to for review. Just go to the website of the reviewers, find their Contact page and look for an email address or form you can use to submit your game.

    For example, if you developed a game and you released it as a mobile app, you could contact these app focused reviewers to up your metacritic score before applying to Steam (after you used an exe wrapper, of course).

    AppAdvice.com

    http://appadvice.com/appnn/contact-info-developers/

    All submissions should be sent to devcontactxbo@appadvice.com

    AppGamer.net

    http://appgamer.net/contact/

    For PR, editorial, to organise reviews or submit assets for games please contact Paul Byron via email (paul[at]appgamer[dot]net) and Chris Thompson at (christh[at]appgamer[dot]net)

    AppSmile.com

    Submission form at http://www.appsmile.com/contact-appsmile/

  • Interesting game. Took a few goes to figure out how to control the jumps i.e. hold down space to build power, release to jump.

    The game could do with some instructions to help new players.

    Made it 229m, ran into the helicopter <img src="smileys/smiley17.gif" border="0" align="middle" />

    Edit: Made it 359m now, past 3 helicopters <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thought some of you might be interested in this -> OnLive Available on Ouya at Launch

  • You could use "Player Is overlapping Sign" in one event to show text, then copy it, Invert the condition and set it to hide the text.

  • ell at the time, ID software was an indy company, and Doom as a shareware was somewhat of an idny game yes.

    But it was a long time ago. A time that the younger can't remember or know. Internet didn't exist, HD TV didn't either.

    CD players were the hot novelty and processors went up to 100 MhZ.

    Ah, yes, after growing up with games on the Atari 2600 and Commodore 64, Doom was a huge leap forward.

    Does the original The Settlers count as an indie game? It was self-published by Blue Byte to begin with and it's my favourite game of the series and one of my favourite games of all time.

    A more recent indie game I quite like is Dawn of Fantasy, although I'm slightly biased being one of the guys who made it <img src="smileys/smiley4.gif" border="0" align="middle">

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  • Much better with separate fire controls <img src="smileys/smiley20.gif" border="0" align="middle" />

  • As sqiddster said, C2 is good at automatically picking a specific instance, but if you really want to have a named instance, then you could use a text instance variable to give the object a name and then use the Compare Instance Variable condition to do things to that specific instance.

  • Yeah, you definitely need to change the firing key. I think the spacebar would work well for that.

  • Use the System->Else condition

    If Red -> set Blue

    Else

    If blue -> set Green

  • I'm guessing you're using a global variable, try using an instance/local variable to control direction instead.

    Also, check out Ashley's platform game tutorial, it has the enemy unit movement you are after on page 7.