OddConfection's Forum Posts

  • #1 In the Projects window, click on your project folder then in the Properties window under Project Settings, change Window Size

    #2 Use Families - scirra.com/manual/142/families - create one for Missiles and one for Planes then make events like you did before, but use the families instead of individual objects

  • Just had a similar problem with the exe for my game, but I think it is something on Awesomium's side, and it seems to be an intermittent problem as well as it worked fine yesterday.

    First time I ran the exe, I got an AppCrash

    Problem signature:
      Problem Event Name:     APPCRASH
      Application Name:     Panda Hunt.exe
      Application Version:     0.0.0.0
      Application Timestamp:     50743996
      Fault Module Name:     awesomium.dll
      Fault Module Version:     0.0.0.0
      Fault Module Timestamp:     506cc8f5
      Exception Code:     c0000005
      Exception Offset:     009f335a
      OS Version:     6.1.7601.2.1.0.768.3
      Locale ID:     2057
      Additional Information 1:     0a9e
      Additional Information 2:     0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:     0a9e
      Additional Information 4:     0a9e372d3b4ad19135b953a78882e789
    
    Read our privacy statement online:
      http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
    
    If the online privacy statement is not available, please read our privacy statement offline:
      C:\Windows\system32\en-US\erofflps.txt
    

    Second time I ran the exe, it worked fine until I exited (no problem exiting previously)

    Problem signature:
      Problem Event Name:     BEX
      Application Name:     Panda Hunt.exe
      Application Version:     0.0.0.0
      Application Timestamp:     50743996
      Fault Module Name:     StackHash_0a9e
      Fault Module Version:     0.0.0.0
      Fault Module Timestamp:     00000000
      Exception Offset:     02240c18
      Exception Code:     c0000005
      Exception Data:     00000008
      OS Version:     6.1.7601.2.1.0.768.3
      Locale ID:     2057
      Additional Information 1:     0a9e
      Additional Information 2:     0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:     0a9e
      Additional Information 4:     0a9e372d3b4ad19135b953a78882e789
    
    Read our privacy statement online:
      http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
    
    If the online privacy statement is not available, please read our privacy statement offline:
      C:\Windows\system32\en-US\erofflps.txt

    I ran the exe a third time and had no problem starting or exiting the game.

    I'll pass on the errors to the awesomium devs and see what they say.

  • Maybe use a global variable that is incremented each time a touch is detected and reset the variable to 0 every half second.

    If the variable is greater than or equal to 2 then it's a double touch.

    Example: dl.dropbox.com/u/90589590/DoubleTapJump.capx (r105)

  • I've changed your example

    dl.dropbox.com/u/90589590/Load%20reworked.capx

    Basically, you need to do the positioning when the layout starts. I use a global variable to check if it's a load and not just a normal layout start.

  • As I understand, Greenlight is indeed the place to go to be accepted, for non-game software as well. Not that it can't be in by other means, just that Greenlight accepts all types of products.

    Greenlight doesn't accept non-game software yet.

    When the question was asked in the Greenlight forums, this was the response:

    For now just hang tight. We'll be adding software support in the future.

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  • The screen size in kongregate is very odd. It shows only half of the width.

    Yeah, that's odd, I'm not sure what's going on with that. For me, it displays properly but when my wife plays she gets something similar to what you described with the screen shifted over and sort of covered by the CHAT|GAME|MORE GAMES window.

    Were you logged in to Kongregate at the time?

    The game is now on Clay.io and Facebook

  • DAMN!!! why pandas?.good looking game , but panda's??.why not zombie pandas or freakin alien panda's.

    I chose pandas partly because it's not something you'd expect and partly because it's something I could draw with my average art skills <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I've just released my first C2 game - Panda Hunt - on Kongregate.

    Story

    An experimental viral aphrodisiac and fertility enhancer has caused an explosion in the Panda population, now they are taking over the world.

    It's time for a Panda Hunt!

    Instructions

    Click on pandas to shoot them. Shoot Giant Pandas to clear an area, shoot Red Pandas for extra time.

    Click to play!

    Let me know what you think.

    UPDATE: The game is now on Clay.io and Facebook

  • Here's an example capx

    dl.dropbox.com/u/90589590/PinInstance.capx

    I've got 5 instances of the Ball object, but pinned only one to a Player object based on it's instance variable. The Player object has the Platform behaviour.

  • o be honest, I have found almost no cases where I can use copied instance of the same object, you almost always have to clone them so you can give them different names, or move them to different places etc. The only place I have ever used a copy is when i used it with instance variables, and then only need to operate on them in loops. But usually, you just want to grab a specific instance without the tediousness of looping through them all to find it (especially as the parameter of a function which requires you to pick an object form a list).

    Have you considered using an Instance Variable to give an instance a name instead of using named clones? You don't need to loop through all instances to find them, just check the variable as part of the condition.

    Condition

    MyObject -> Compare Instance Variable -> NameVar = WhateverYouNamedThisParticularInstance

    Action

    Whatever action you would have done to the clone, just apply to the object and it will only apply to the specific instance from the condition

  • I vote for Sand, looks better to me.

  • Thanks! And WOW. What did you use to make that? Unity? It's pretty impressive! I voted for it.

    Thanks for the vote. The engine was custom built by one of our programmers, I mostly did Lua coding for quests and gameplay.

    Voted for Super Ubi Land and TowerClimb

    Keep posting your games so I can vote for them <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Cool to see a Construct game up on Steam Greenlight. Good luck with it, andreyin, I've up voted it for you <img src="smileys/smiley4.gif" border="0" align="middle">

    None of my Construct 2 games are ready enough yet, but I do have a non-Construct game on there - Dawn of Fantasy - http://steamcommunity.com/sharedfiles/filedetails/?id=92931949

    <font size="1">Hope Ashley and Tom don't think this is spam advertising by me</font>

  • 1. Put your Reload event into a Group (right-click on Event Sheet, select Add Group to create, call it Reload, then drag your event into it), then in other Events you can use the Action called System->Set group active.

    2. Performance of conditions isn't much of a worry, most of the performance is due to visual things. Check out Performance Tips if you need to improve your games performance. If you're not seeing a performance drop, don't worry about it.

    3. Try setting Parallax to 0,0 for the layer with GUI as well as Anchoring the objects

    4. Move the objects to the grey area outside your layouts design area and maybe give them the Destroy outside layout behaviour. This way the object is part of the layout but won't affect the game.