OddConfection's Forum Posts

  • Thanks.

    I claimed the first code: 9JYP-JSKF-NHEU-ZA3E-85PV

  • Heska

    A clamped lerp (as in this thread) would work as well.

    Edit: made an example of text falling into place

    [attachment=0:qah01xhy][/attachment:qah01xhy]

    You can adjust the speed (pixels per second) by changing the number 128 to something else, and adjust 240 to change where it ends up.

    And I believe the behaviour LittleStain was referring to is: LiteTween

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  • Thanks its exactly what I needed. To get it to work with my own sprite I tried to change to code from Sprite.X .... to Newsprite.X and everything else where "Sprite" was mentioned. I also added the 2 instance variables to my newsprite. But it doesnt seem to be working, what did I do wrong, did I forgot something?

    In the Mouse on any click event, you need to set the instance variable Destination for the Newsprite not the blue sprite.

  • McBuzzzy

    Try replacing the TiledBackground you build on with a Sprite and give it a boolean Instance Variable called Occupied that starts as false, when you go to build check that variable and set it to true once built.

    As an example I've edited your capx giving the TiledBackground the variable and you'll see you can only build one turret on each TiledBackground instance.

    [attachment=0:2psptj6s][/attachment:2psptj6s]

    Edit: Just changed it to fix the floating shooter issue

    Set the Turret behaviour's Initial State to Disabled on the pre-placed turrets on the layout (so it's the default value for created turrets), and set it to Enabled once it's placed.

  • Go48Games

    I made an example for someone else who wanted to move something left and right slowly to a point based on where the player tapped.

    It might be useful for you.

    [attachment=0:233u9gqo][/attachment:233u9gqo]

    Basically it's setting X position using lerp every tick to slowly move it to the destination with a clamp to make sure it doesn't go too far.

    [quote:233u9gqo]On a side note how do I change the position of "what you can see" when you start the game?

    You can use the actions System->Scroll to object/position/X/Y to move the camera, or alternatively, give a player character the ScrollTo behaviour

  • taborgreat

    I assume it's just the selecting of surrounding tiles to flip mechanic you need help with.

    Here's an example:

    [attachment=0:14wr3nvb][/attachment:14wr3nvb]

  • Aurimas

    Here's a simple example of a basic math quiz.

    [attachment=0:34loheig][/attachment:34loheig]

    Logic is basically the same as LittleStain posted in the link roteam shared.

  • [quote:3k7tjx3m]remove the anchor

    No, it should remain anchored so it will be the correct place with different aspect ratios

    [quote:3k7tjx3m]and set the 'parallax'-property of the HUD layer to 0,0

    Yes, this is the bit that should stop the shaking.

  • Know any YouTubers who tend to play small, browser-based games who might be interested? Is this even standard practice?

    You can find a list of Let's Play-ers here

    There are descriptions of the types of games they generally play, so you can target only those who you think would play your game. Look for those that play Flash or Indie games rather than Browser games, just use Ctrl+F to search for them.

    Even if it's not standard practice, it's better to be pro-active about getting your game out there than hope people stumble across it.

    Just be friendly, informative and to the point when contacting them. Make sure you include a link to your game and a few screenshots or a video you've made, so they can see the game without having to search for it. Something like:

    [quote:1omwgtgh]Hey [let's player],

    I'm an indie dev and I was hoping you'd be interested in doing a Let's Play video about my new game [Game Name] [link to game]

    It's a [platform/genre] game about [this awesome thing] and [that awesome thing], where you have to [do this awesome thing].

    [screenshot 1][screenshot 2][screenshot 3]

    [embedded video]

    Feel free to contact me if you want to discuss anything.

    I look forward to hearing from you and seeing your video.

    Cheers,

    [Your Name]

    [Your Studio]

    [link to website]

    [contact details]

    You can use a similar format when contacting games websites for reviews.

    Anyway, I hope that helps.

  • Ashley - apologies for posting in a closed bug thread, but I noticed something odd about the capxs posted

    shukra - I just had a look at the capxs you posted to see if you had too many layers or effects which are also a limitation of the free version mentioned in the pop-up in your screencaps, and I noticed you have Families and Subfolders, even though the Free Version doesn't allow these according to the limitations listed here.

    How did you manage to add these? Are you using a capx someone else made using the paid version? Maybe it's these and not the events that are preventing you from editing.

  • arctushar

    As zenox98, this is really a job for the Function object, but could be achieved with using Groups and enabling/disabling them as needed.

    Using a Global variable to control whether those events run would also work.

    So, yes, it is possible and you have options, but the Function object is your best bet.

  • joncameronli

    What particular aspects of the Platform behaviour aren't giving you what you want to do? Maybe there is a way around them.

    I'd be inclined to stick with using the Platform behaviour, but disable default control and use the Simulate Control actions on swipe, as this will give you the collisions you want, would let you do checks to prevent going over the edge and gives you the jump/dropdown actions you're after.

    You could set a high movement speed to simulate dashing as well.

  • fassFlash

    You could add in some events to move the camera around and take screenshots until you have screenshots of each part of the entire layout and then stitch those screenshots together to make a map of the entire level at the highest quality.

    I suppose you could do that manually within the editor as well.

    Otherwise, I don't know of any way to get an image of the entire layout at full resolution.

  • fassFlash

    Look at the System->Snapshot Canvas action and using the CanvasSnapshot expression with the Browser object to open the image in a new tab and then save the image.

  • [quote:2abcj1q3]Construct 2 Version ID

    r158.2 64 bit

    Try updating to r178. I didn't see the problem you are describing when I tested with r178