Ocsid's Forum Posts

  • [edit] Solved, problem and solution as follows:

    Problem:

    I could not access editor.construct.net/r293-3

    White page loaded with info that the site might have been moved or been deleted.

    Solution:

    Click the small "i" icon on the far left in adress bar.

    Click "cookies"

    Click "delete"

    Reload page

    Next problem:

    I could not find the option to install construct 3 as app.

    Solution:

    paste "chrome://apps/" (without quotes) in chrome adress bar

    right click Construct 3

    click uninstall

    reload "https://editor.construct.net/r293-3/"

    Now the option to install as app should be available.

    I hope this can help anyone else with similar problems in the future.

    And as ashley commented in a response, "latest stable" should be preferred for stability, but for debugging transition to newer versions this process was necessary.

  • Ashley

    Could I get a:

    "got it!"

    or

    "naah, should have been posted as suggestion, it would be new features and should go through the voting process."

    (?)

    Just to know if it reached you.

  • Use this promo-code to get the game for FREE: AFUJ68U599R350HZXD7HPYA

    (first come first serve)

  • I looked at the suggestions page, its more about new features in construct, this suggestion is not for something new. I think my post would be kinda misplaced there. :-)

  • I would like to suggest that the free version of c3 should expand slightly to reflect the growth of the product. What was previously, say 50%, of the full version is now only a fraction. The sub-layer setup offers more but cannot be explored. Increase layers to 3 or 4. Enable the frame-shadow in image editor to spark that animation creativity, and open up the ability to create 1 or 2 limit families to let users learn the concept.

    I an certain this would demonstrate the full product better while engaging the younger audience to become future clients.

    Best regards

    /Ocsid

  • If any (awesome) person out there wants to help me reach other parts of the world I made a translated contest image.

    Anyone can share this image and link to the game and I think it would be really cool if it could spread.

    play.google.com/store/apps/details

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Cool, and great question. Makes me think about how I can make it more clear.

    The amount of steps the circles move is shown with that number.

    So for example some levels move 7 right and 3 left which makes a huge difference in clear score depending on order and rotation direction.

    A few levels have even number on both buttons, in those cases the player has to use a bomb to get rid of those marbles since they cannot be passed to the other side.

  • play.google.com/store/apps/details

    Current Sale and Contest!

    (translation of text in attached image:)

    * Create a level

    * Post the level code as feedback on google play or as a response to this post. (before May 31)

    The winning entry will be implemented in a future update of the game.

    enjoy!

  • Thanx for your answer WackyToaster.

    Bad news is that it was saved to the computers desktop, (and windows built in file version backup had no backups).

    (google drive has a built in file version history which is awesome)

    The only thing I can think of is that the preview has to store data temporarily to be able to run the game, and I know he had tested the game. I've copied about 25k files from appdata/google/chrome etc. to be able to filter out any grafic.

    So the question remains, where is the temporary preview data stored?

  • Hi.

    My son has just started using Construct 3, no automatic backups have been made and this is what happened.

    He had two construct instances opened, one superold version with only a few objects, and one with everything he had painted.

    When he closed everything down he saved the superold last, so now everything is gone.

    I have been searching like a mad man through chrome cache and tried to find out how and foremost WHERE the preview worker saves its data.

    If I could only retrieve parts of it it would be great, my son is autistic and this really pains him.

    I am familiar with file-recovery software, but I would have to know where to look.

    Any and all help appreciated.

    /thnx

  • dop2000

    Thanks for enlightening me, Ashley's comment on "some" order leaves me with more questions.

    Your workaround fixed the recreated problem in my demo of the issue, but in the far more complicated "real deal" however, its still a mystery, the drag-drop behaviour is applied on a family, and imported to a project already having touch object.

    I've tried moving all "suspects" around in different folder depths with no luck.

    A "trigger-event" priority option would be very handy in situations like these.

    But I guess I'll just have to rebuild my own drag-drop that. Any good examples to help me on the way? Guessing "Group active" ..something something.. =)

  • I want to center a sprite in touch area before the dragdrop behaviour kicks in.

    I know it can be done because I have it in another project, I just cant replicate it.

    Not even copy-paste preserves the triggered events order.

    Moving the events in different order does not change anything.

  • I have a map (parent) with dots (childs x,y,width,height) spawned at runtime.

    On touch dots I use tween to scale map and the dots keep their relative position on the map, Great!

    However, I would like the dots to keep their scale (not zoom with the map).

    With Width and Height un-ticked they loose their relative position but stay at scale 1.

    Since unlimited Dots are spawned at runtime I cannot use imagepoints.

    For performance and simplicity I'd rather not explore solutions with ghost-dots pinned to invisible "real" dots.

    Am I missing a setting or just using it wrong?

  • You do not have permission to view this post

  • Working again, thanx. :-)