Nutzaboutpoker's Forum Posts

  • Hello all,

    I am in need of an experienced 2D artist for an upcoming Construct 2 project that I am working on. The game is early in development and could be looking for someone to do characters, items, backgrounds, obstacles w/animations, possible logo. If you have experience please reply or send me a message at rcmadiaxzzf@gmail.com with a portfolio of your work and rate. First of 3 projects that I am undertaking this year(2014) in which I will be hiring an artist for, so this could lead to a multiple project deal. Thanks for looking!

    -Mike

  • <img src="http://rcmadiax.tripod.com/IMG_20131219_211657.jpg" border="0" />

    <img src="http://rcmadiax.tripod.com/IMG_20131219_214238.jpg" border="0" />

  • How many reps do we need to be able to post http links?

    Not Sure

    -Mike

  • I can't post pictures(not that I can see), so here is a link to my trailer : http://youtu.be/55ka-6W5jXQ

    -Mike

  • Nice graphics, I have a similar game releasing for Wii U. Here is a link to the trailer: youtu.be/55ka-6W5jXQ

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  • ***NOTICE - GAME WAS BUILT USING "EXPORT TO HTML5" OPTION - NO OFFICIAL WII U EXPORTER WAS USED***

    Hello everyone,

    I have recently revealed my first major Construct 2 project as BLOK DROP U for Wii U. I have been a Nintendo Wii U developer since around September and I am excited to release this title as my first. There is a teaser trailer located here: youtu.be/55ka-6W5jXQ

    I have received some initial feedback and have decided to release the game with 30 stages to start(instead of the original 15) and will release an additional 50 throughout 2014 as FREE updates.

    Game is slated to launch early 2014 for $1.99 on the Nintendo eShop in North America.

    You can check out my Instagram rcmadiax or Twitter rcmadiax to view some photos of the game running on the GamePad controller.

    -Mike

  • I actually applied to be an ID developer. They said they would interview me which much better than getting a no. I actually released and XBLIG 3 years ago so hopefully that helps me get into the program.

    If I do get accepted I will try to do some testing to make C2 work for it.

    mammoth

    How did the interview go? I just applied and will more than likely receive a call next week.

  • There was a game built with Construct 2 that used the gyroscope and touchscreen elements but I can't remember what the name of the game was.

  • If your really interested in making Wii U games, I would suggest heading over to wiiu-developers.nintendo.com and fill out an application. You will be really limited in what you can do without official Wii U dev hardware. Also, Ashley and company have stated they may have something to share with us in the new year regarding an official exporter, but I will say that Contruct 2 as-is does play nice with the dev hardware.

  • What is the easiest and most efficient way to support multiple languages. I would guess it be to have a language select screen at the beginning of the game and then direct to different layouts accordingly. Any thoughts from someone with more experience?

    -Mike

  • Is it safe to say that developing for a platform that supports native HTML5 is the way to go? For instance Windows Phone 8, Windows 8, Blackberry 10, and Tizen. Just curious on what everyone else thinks.

    -Mike

  • I had an issue once with sound that is now fixed. My game was set up in the following way

    Logo Splash

    -Music is preloaded

    Title Page

    -Music begins at start of layout and loops

    Levels

    -Music is allowed to continue to loop unless the "EXIT" menu option was chosen at the end of the stage. I had an event that ended the music before heading back to the Logo Splash layout.

    What ended up happening was that the music would cut out randomly in between the levels depending on how quickly the user selected the menu items. It was almost as if the events got tangled somehow.

    In order to fix this I had to move the "music stop looping" event to the beginning of the Logo Splash, so that when a player selected "EXIT" and returned to the Logo Splash layout, it would stop the music then and not effect the sound in between levels.

    Not sure if this at all has anything to do with what is going on with your project, but just wanted to show you that you may just have to mix up your events in a different manner to get the end result.

    -Mike

  • For anyone following Wii U development, should be publicly announcing my project soon. I have been able to get a game up and running on the dev kit without an official exporter, though many Wii U features are absent. Have been an official Wii U developer for a few months now and I am almost ready to submit my title to Nintendo for Certification. I will update this post once the title passes and I get a release date. Looking foreword to taking full advantage of the hardware through an official exporter tho.

    -Mike

  • I would love to see official Xbox One support. Just became an official Wii U developer a few months ago and Construct 2 plays nice with the dev kits. Many features are left out until we get official support though.

    -Mike

  • Figured it out. Thanks for leading me in the right direction. I knew I would have to cave in and buy a license sooner rather than later and it looks like this gave me the reason to do it now. Glad to support Scirra though.

    Thanks again!

    -Mike