Nutzaboutpoker's Forum Posts

  • Forgot to post link to sample project file for reference.

    dropbox.com/s/tdqjhrazvkrxmoe/checkers_sample_1.capx

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  • wow surprised the thread woke up lol and as for Nutzaboutpoker I made it so the player interacts with the checkers and less automated systems so it feels like the real board game and because its less work haha

    Hey was trying to PM you but I don't have enough "REP" yet to be able to do that apparently. Any chance your willing to share the project file with me so I can see how you put together the movements of the pieces. I'd like to continue to advance your work in the direction I spoke of earlier and am willing to share my progress with you in exchange. Please let me know. Thanks!

    -Mike

  • So I am attempting to create a checkers game for the iPad as well as another "platform". I got all the graphics drawn and objects placed on the layer. I only placed one checkers piece on the board so far so that I can test movement with it before adding others. I need some help with the movement events. I used the drag and drop behavior to allow the player to move the checkers piece around the board. I only found a few people trying to work on a similar game, with this one being the most advanced scirra.com/forum/simple-checkers-game_topic71842.html. However there are a few actions missing from his work such as:

    • When user attempts to place piece on red square instead of a black square, the piece should return to it's previous position.
    • Should not allow a piece to jump over a piece of the same color, only those with blank black squares around them should be allowed to moved.
    • ...I'm sure there is more, but I'll start with that.

    Tried to search for a tutorial on such a game but haven't been able to find one. Any help would be fantastic.

    In the meantime I'll email the OP of the previous thread to see if he is willing to share the project file for tips on getting the pieces to stick to the black squares when placed.

    -Mike

  • I'm trying to build a similar game but I see a few things that I would like to do differently. For instance, can you have the pieces refuse to be placed on red tiles? How about removing the pieces automatically when jumped?

  • Great! Thanks for the update. I guess I'll work on some WP8 content in the meantime.

    Michael

  • Anyone involved in the Wii U export option have any updates to share? I am continuing to build my game in the meantime but for financial reasons I'd like to know what the general time frame would be. Thanks for any help.

    -Michael

  • That worked great, Thanks!

  • Hello all,

    This is my first post and I am very excited to be joining the community and making games myself. I'm still trying to figure out how Contruct 2 works and don't have a clear idea of what kind of game I want to make yet. I made this test app which has a test character in the middle and keyboard arrow keys move the character around. Trying to create a character and when the user presses the arrow keys the character turns in that direction and moves. Here is my project testing this out: dropbox.com/s/2prlkyeotratxie/test.capx. I got it working myself, but I was hoping that someone with more experience can take a double check at the events I used to see if this is the right way to do such a thing. Seems like alot of lines of "code" for such a simple action but maybe this is how it works. Again I got the end result I wanted but am just looking to see if maybe there is another way of doing such a move. Thanks for any help.

    -Mike