NoSoul8's Forum Posts

  • ome6a1717 Try comment (or delete) the "system for each fly" line. It can possibly help (or not).

  • I want to know if C3 has improved any since C2 in terms of games made running on NW.js and does the "run layout" feature work faster at compiling the project for a test run?

    C3 has a significant boost.

  • "I'm sorry but the arcade has some bugs that need fixing - we're working on a new version which will address all these issues.

    Looking forward for arcade updated :)

  • any alternative to rex_moveTo using the current runtime?

    Pathfinding does basically the same.

  • > Also, Steam only sends out a minimum of $100 (because of payment processing fees). So if you game makes say $35 a month it will take 3 months to receive your money.

    What does payment processing fee mean?

    Banks take their cut from each transaction. It's not necessary to dive that deep.

    Just keep in mind that Steam sends a minimum of $100.

  • I have several event sheets, with groups in them just for my personal comfort.

    So i can minimize stuff i don't work with right now.

  • It can be a lot of work, and a royal pain in the ass...

    Sounds like smth i will never do.

  • It looks nice. Pls include couple of screenshots into forum post for better visual representation :)

  • Spax I think that you should check this faq first : construct.net/en/make-games/faq/payments

    I guess that everyone receives C3 updates regardless of having a license, but you will face free version limitations without your subscription.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • you should search the forums for pros and cons of C3. It was all discussed several times already and the folks here (including me) are getting pretty tired of that.

    Myself (and some tens of thousands people) using C3 and happy with that.

  • The Diaper Movie, Steam takes it's 30% of each sale.

    So if $5 is your 100% revenue, then Steam will take $1.5 per pop.

    And you get $3.5, I'm not mentioning taxes you have to pay, because they are different in different countries.

    Also, Steam only sends out a minimum of $100 (because of payment processing fees). So if you game makes say $35 a month it will take 3 months to receive your money.

    Like it or not - that's how it works. Other game distribution platforms operate in approximately the same way. That information from above is all over the internet and developers all over the world are "not so" happy about it for years.

  • Fib

    It will be years before Steam is overtaken.

    Yes, of course. Only time will tell if anyone succeeds at that.

  • The Diaper Movie You'll have to sell 29 copies of your game $5 each. Because Steam takes it's cut, which is still fine and absolutely possible.

  • Volbyte

    Steam has really been burning bridges with indies due to the recent bug and favoring big studios with their new revenue share

    Steam is burning bridges left and right :)

    They were lazy sitting on their monopoly for years. Steam client has some bugs not fixed for 6 (!) years. New platforms are biting bits and pieces from Steam's pie, but it will take incredible effort to shatter Valve's monopoly for desktop games. I really do hope that some one will succeed with that. I'm sick and tired from Steam's position on some matters, but have nowhere else to go with my games.

  • Fib - Epic mentioned games they will have some sorts of achievements and social stuff like that on their store. Most likely Construct will have to make a plugin to communicate Epic store's API. Stuff like that is usually undertaken well beforehand. And since Ashley didn't answer in this topic I guess that he is well aware of Epic store and needs no additional notifications.

    Volbyte > much better revenue share for indies and less crowded marketplace than Steam

    Many indies i talked to are skeptic for the moment. Bigger share and less competition means nothing if there will be no players interested in indie games. For example, in theory i can create my own web store for my indie game. I will have 100% revenue and zero competition, but no one will visit that site and those who do will (most likely) refrain from buying.

    Anyways only time will tell if Epics succeed. There are others who try or tried to compete Steam (Itch io, Gamejolt, GoG, kartridge, Discord etc) and it's only starting to give effect (i mean Steam started to do smth with their outdated software and standpoint).