NoSoul8's Forum Posts

  • So,this is not a bug. Was practicing C3 runtime in the r120.

    I tried to tackle with the new memory load/unload actions and broke the game with "Unload unused images from memory". I (rather) quickly isolated the problem and repaired everything i did wrong.

    I guess that i would really like memory usage documentation and/or a tutorial.

    Because i don't know how to use it properly, but it seems like an extremely good feature. And i want be experienced enough to use it.

    Also, could you please update the Text manual for new C3 features (i mean available bbcode commands and those cool text shuffle effects from blog post)? As for now it can be found in the forums, but the first place people are looking for it is documentation.

    Thank you in advance, Ashley

  • You did a really good job with that post. Hats off :)

  • I'm pretty certain Construct isn't used solely by 12 year old beginner devs.

    THAT

    There are lots of Construct users who browse the forums in read-only format, like me.

    I am using Construct to make games, not to chat on forums.

    Some people in the community (a vary small quantity of them in fact) are spitting poison at some of Scirra's decisions, but it was discussed so many times already that i don't care about them anymore.

    I use Construct for what it's created for - making games. Yes, there are some problems here and there, but they are either addressed or i find some workarounds until they are fixed.

  • Signed, shared

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  • Fresh screen. Act 2 - offices. Work in progress.

  • Got several visuals for skills updated. Made them brighter. Also added some new floor tiles for diversity.

    Enemies look better flying away after hit by charged bash.

    Attached a gif with a level walkthrough to demonstrate it :)

  • Steamworks has a whole wiki on that.

    Once you are inside, of course.

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  • I really miss the ability to delete game's saves.

    We have Save, Load and Load from JSON action in the System actions.

    But one have to make some not-so-intuitive workarounds to delete save.

    Ashley if it's technically hard to delete a save file from user's device, mb it is possible to build in some workaround?

    Like instead of "really" deleting a file we could:

    - mark it as inactive

    - drop it's content

    - edit and erase it's content

    - flag it for overwriting

    Smth like that to make the save slot empty for user's perspective at least.

    I'm no way an engineer for that, just my thoughts.

  • Great project!

    How much play time do think you'll get out of it? Are you generating missions or do handcraft them?

    Thank you, facecrime :)

    There will be at least 2 hours of play time for a walkthrough. For Steam purposes, you know :)

    Missions generation is combined. When you get a mission you have a corresponding map marker for it. Clicking on that marker will send you randomly to 1 of 4 hand made levels for selected mission type. Part of mission's name is generated.

    Like defeat *gang_nameA* *gang_nameB* to escape. E.g. "Defeat Rusty skulls to escape" - that is just cosmetic.

    There will be 3 acts with their own biomes and enemies. Act 1 is Thugs and city streets for example.

  • Here was a gif of player's room. (removed it because reasons)

    It will be a hub where player will upgrade stats and select a mission to run.

  • I've actively used C2 for 2+ years and released a game to Steam. Was totally happy with it during developing my game.

    But i got into some really heavy technical troubles while putting C2 game into Steam. Like i had to manually edit EACH exported build to add increments (like --ignoregpublacklist etc). In C3 i did it only once at the export screen.

    Also lots of quality of life features were added in C3 like visual array editor and global search (which sold C3 to me - it saves MONTHS of work time even at medium sized games).

    About the deals, as a C2 license holder i got 50% discount for a year of C3 - awesome deal, if you ask me. It was time-limited, and ran for several months or even longer.

    People tend to say that 100$/year is much. I'll tell you that it's GENEROUS and HUMBLE. Average C2 made game makes 100$ a month (actually lots of steam indies earn that much disregarding engine used). Of course, you have to create that average game first, and release it on Steam.

    So yeah, as for me C2 outlived itself and technology moves forward. Even creating a game you can get into position where scrapping a project (or parts of it) is the only reasonable way to move on. So i totally understand Ashley and Tom.

    C3 is already lots better than C2, thanks to dropping aged code parts (was explained in one of Scirra blogs). You feel bad for paying 100 bucks for C2, while you already payed for C2 5 years ago? It's capitalism, ok? Or you want Scirra to maintain C2 until they die of hunger? People have to pay the bills, you know.

  • YT video on me creating a level for the game, check it out:

    Subscribe to Construct videos now

    (had to re-attach it after forum migration)

  • Just for the sake of ppl searching for it on forum:

    How do I upload images to my forum post? Insert image? Add image?

    When you post/edit there is an "IMAGE UPLOAD" window below your text. Select your image and hit Upload button. After it's done you will get image's ID like xxxx

    When you hit the "insert image" button it will paste

    [img]

    Edit it to

    [img=xxxx]

    where xxxx is your uploaded image's id.

    Then save changes/post.