Ninjadoodle's Forum Posts

  • Ashley Thanks for the reply! The game is about 3.8mb, so that might be the case. I'll go ahead with the publishing and see what happens :)

  • Hi guys

    I have finally managed to get an instant game fully working, but I have a problem.

    When the game is loading... it shows 0% loaded and after a few seconds, jumps to 100%.

    As far as I know, this should smoothly update and show the percentage loaded.

    Any ideas on why this could be happening?

    I'm using the latest beta / no loader layout + percentage loader only.

    Thank you in advance for any help :)

  • Ashley I've had a good play with this, and the stuttering issue doesn't seem to be a problem with the latest beta :)

  • tunepunk Hmmm, interesting ... I'll have to play with this some more, and do some experiments lol. I have it working now, and it's pretty clean, so I'm happy. I'll definitely have a better look at all of this though.

    Thanks heaps for the help, really appreciate it :)

  • tunepunk Cool, thanks heaps :) Yeah, I've been using the instance variable method, then picking it by it's name - it's not too bad of a workaround. Would be cool, if you could just pass the specific object in a param without it tho.

  • Hi guys

    I'm trying to find an easy way to pass an object through a function param, but I can only seem to be able to do it with UID.

    With UID, I need to put an extra sub-event in my function, which breaks the flow of the other inline events (using wait etc.).

    Any ideas would be awesome :)

    Thank you!

  • WackyToaster Thanks! I'll have a good look at that as well, I'm sure it will be useful :)

  • dop2000 - Thank you, you're a legend! It works perfectly :)

  • Hi guys

    I know you can do something like this ...

    if Cats.AnimationName & "1" ... do something

    is there a way I can check for Animation Name minus a character? For example ...

    if Cats.AnimationName - "b" ... do something

    Thank you heaps in advance!

  • Hi guys :)

    #7daygame number nine is done, and I'm really happy it turned out the way it did. I had a lot of trouble with a mechanic towards the end of the project, but managed to have a lightbulb moment at the last minute. Lesson learned? Stay calm, everything will be fine :)

    WEEK 9 GAME - GNOMY NIGHT

    PLAY GAME - https://www.ninjadoodle.com/games/gnomynight/

    YOUTUBE - youtu.be/gAzfknIpCrE

    Have fun and post your best runs :)

  • Hi guys :)

    I've decided to do a series of tutorials focusing on making a simple game from scratch.

    In this episode, we setup the project and add some buttons for changing scenes.

    Since this is an ongoing tutorial, I will make the files available in a few episodes, when the game is complete :)

    WEEK 9 TUTORIAL - LET'S MAKE AN ODD BUNNIES GAME PART 1

    YouTube: https://youtu.be/ibyaEu8qEmg

  • Hi guys :)

    In #7daygame number eight, you take on the role of an agent, recovering priceless portraits from a master forgers studio. Can you spot the originals among the forgeries?

    WEEK 8 GAME - ARTY AGENT

    PLAY GAME - ninjadoodle.com/games/artyagent

    YOUTUBE - youtu.be/LO7UszhBmJs

    Have fun and post your best runs :)

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  • Hi guys :)

    The latest prototype is here! In this episode, we learn how to make your games display nicely, across a wide variety of devices.

    WEEK 7 PROTOTYPE - Abram Appleton

    YouTube: https://youtu.be/QoWPMZG44N4

    Example: https://ninjadoodle.com/prototypes/abramappleton/

    Project: https://ninjadoodle.com/prototypes/abramappleton.c3p

  • dop2000 Thanks heaps for the tip, it works perfectly :)

  • Hi guys

    I'm using C3 official Tween plugin and trying to tween the angle of a sprite.

    I'm using something like this > Tween property Angle to self.angle + 270

    The problem I've noticed, is that C3 chooses to go the shortest way, so it might turn the sprite Counter clockwise 90 degrees, because it's shorter than going 270 degrees clockwise.

    Is there a way to the direction?

    Thank you in advance for any help :)