nickkname's Forum Posts

  • I need a space/moon theme for my lunar rover game :)

  • I have started a Facebook group with ArcadEd called Xion Developers. It is a forum for those who aspire to take their Christian faith into the multi-media world of video games.

    X.D. will serve as a hub for Christian fellowship while supporting and seeking help from each other in all areas of game development (much like what already happens here with C2, but not just C2), including such areas as programming, directing, art & animation, music, and more. The idea is to help people connect with others and fill roles we can't do alone (1 Corinthians 12:12-31).

    As X.D. grows, so, too, will the resources. For instance, along with citing Construct 2 as one of the game editors, one new member added a reference for Corona, another game editing possibility. For the artists, there's the obvious Photoshop, but many more exist. And we'll include sources for things relating to music, too! This is just the start.

    Xion Developers is a Christian-oriented group and will operate as such, but non-Christians will not be denied access so long as those here who hold to Christ as their Savior and the Bible as the Word of God are respected. In fact, non-Christians are wholly welcomed! <img src="smileys/smiley4.gif" border="0" align="middle"> Likewise, Christians are to be an example of Christ's heart for the lost (remember you were once lost, yourself!) and to show kindness at all times.

    X.D. is not to be a forum for debate. (Both Christian and non-Christian individuals are liable for their behavior and attitude and are not except from being removed from the group.) Emphasis will be on all areas of game making with a framework mindset of Christian principles.

    Best of all: it's free! (Like I could charge for it on Facebook anyway.)

    Of course, there's no promise of any kind that you'll find people to team with or that your projects will find success. This is, after all, just a meeting ground for Christians who want to come together in their faith and interests.

    God bless and happy game making!

    -- Michael Samuel Miller Jr

    Admin and Founder

    As a Catholic Christian, this sounds like a fun project. Just remember you don't have to make specifically Christian games but can also make games with Christian themes, references, etc. in them, not unlike how Fable includes some atheistic criticism of the Bible.

  • The arcade is going to be redesigned soon, and we'll take your suggestion into account as we redesign it.

    Thanks Scirra!

  • I think the moving left/right controls should be "key is down" conditions and NOT "on key pressed." Otherwise, it only triggers for a single tick.

    Thanks!

  • <img src="http://img198.imageshack.us/img198/6064/capturequd.jpg" border="0" />

    Jump and pause/unpause game work, but not moving right or left. Is there a way to fix it?

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  • The update option is is in the "Edit game" pannel on top of any game you uploaded to the arcade.

    True, but it would be far easier to have an Edit Game option on the navigation bar. I wouldn't have to search for my game, than.

  • > yeah, controls seem ok to me. You haven't played with the Platform behavior controls at all (i.e. acceleration, deceleration, max speed). I suggest you read the manual on Platform behavior.

    >

    > Good luck!

    Thanks, here is the manual for anyone wondering. Good luck on your game too!

  • yeah, controls seem ok to me. You haven't played with the Platform behavior controls at all (i.e. acceleration, deceleration, max speed). I suggest you read the manual on Platform behavior.

    Good luck!

    Thanks, here is the manual for anyone wondering. Good luck on your game too!

  • Remove physics. "Tighter" controls can be achieved by increasing acceleration and deceleration. May I see your .capx ?

    Thanks! Here ya go: dropbox.com/s/pqa0d5dm5oad6mt/athletic.capx

  • Forum search didn't help me much, but maybe my google-fu is off today.

    I'm using Platform behavior. The controls need to be tighten. I tried using Physics with Platform, but it just made the hero vibrate.

    I implemented WASD keys using platform simulation, but only Jump works. Left and Right don't work.

  • I'd imagine you can make it using the 8-directional movement behavior, but it would involve making tons of animations for every direction. It might be a huge undertaking for one person but I think it's doable.

    I hadn't thought of that. Good idea!

  • <img src="http://2.bp.blogspot.com/_LdoKT4S83p0/S39fizlhvBI/AAAAAAAABAA/2BiGv6nX2dI/s320/mario-rpg.jpg" border="0" />

    Mario at his pad. You see the image from an overhead diagonal view. But try to see the image from a two-dimensional view. Imagine Mario isn't 3D but 2D, or even, imagine he's pseudo-3D. That's one way you can make top-down/isometric graphics in a game. See pic below.

    <img src="http://www.freewebs.com/supergamingsprites/photos/Nintendo/Bowser-SuperMarioRPG.gif" border="0" />

    Bowser looks 3D, but he's not. He's 2-D drawn at a certain angle. You can do the same for the hero and all the other stuff in your game. I don't know how isometric game physics work, but I imagine isometric worlds as pieces of paper and all the buildings and platforms as drawings on the paper and the hero walking all over the paper.

  • How do I make it so when the player hits a certain key or touches a certain object, a new tab opens up with a specific URL?

    EX: If player hits Space Bar, google.com opens up in a new tab.

  • Great trailer :)

  • Why isn't there an "Update Game" to the left of "Make Games"?