newt's Forum Posts

  • The png version is like 4kb, and the Json is 180kb.

    Since I need a collision polygon anyway I'll just stick to that.

    At least a passable one file sprite import is doable now.

    Then again who knows what Ashley has planned for Svg.

    The ability to draw, and save using svg features like we can with Drawing Canvas absolutely fantastic.

  • Ashley would a binary file be doable?

  • Thanks!

    Yeah I was just messing around and it looks like you can save the binary to base64 using "set buffer to base64" which you can get after you load the binary and using the BinaryData.GetBase64 expression.

    I was hoping to use the binary, and that it would be a lot smaller than base64

  • Ok, now I want to add a Drawing Canvas image to my Json object to download with all my other data as one file.

    I think it should be done using the Binary object, but it's like figuring out a black box.

    And all I'm getting from examples is a blob url:

    blob:https://preview.construct.net/7643aa83-b9f2-4d2e-a3c6-9fe9e02e0844

    Which doesn't seem like it would be the right thing, but I have no idea how to even test if that data is what I need.

  • It's either that or change the scale of the game.

    The viewport automatically scales to the size of the monitor when in fullscreen.

    If you make the window bigger it won't have to upscale as much to fit.

  • They're both upscaled from the looks of it, so that means you have to upscale the source texture.

    I'd say at least doubled, if not quadrupled.

  • Sounds like a good place for Timelines.

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  • Something like this maybe:

    github.com/websockets/ws

  • This would be a good place to use probability tables.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random

    You have a repeating timer, and on the timer you check if the return from the table is the value that means shoot.

  • If it worked on preview before you removed the large files but not after I would guess that you need to change where those files are referenced in the events.

    If it worked on preview after you removed the large files I would ask what export you used.

  • Remove the large files. Music would be the first guess.

  • Given the complexity of your recent interactions Im thinking netlify.com would be a good starting point.

    Otherwise I'd take a look at the Arcade, and its export.

    construct.net/en/login

  • The Array object works just like a queue. Push the uid on the back, pick using the front, pop the front when you pick.

  • No.

    Because you do not have license let alone access to the complete code.

    You can not have ownership of game mechanics.

    You can not own any code because you do not write any code.

    You can only own intellectual rights to art, and the composite of a game otherwise known as an IP.

    If someone wants to make said game in some other code they will have to try to replicate the code with very little actual code as a reference.

  • Try using other numbers in sin().

    Like in order. 1,2,3...