No raycasting, or los needed there either.
Overlapping at offset for platforms.
You would filter out the unwanted results into a variable comparison using distance(), and an instance variable with its radius once you have picked closest.
Edit:
This is a completely different topic should you need to figure out more.
You mean like picking the closest object?
This is just semantics. Line of sight denotes point to point.
I can see you, and you can see me.
Point to polygon does not fit that, raycasting does.
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Polygon if its a Sprite.
The simplest method would be to use the is overlapping condition.
On touched factory
->cound is overlapping factory(inverted), do foo
The Documentation is free.
Might try reading about Cast ray.
construct.net/en/make-games/manuals/construct-3/behavior-reference/line-of-sight
eka You can do all of that in C3 already. You would just be paying somebody to do the tedious part if you buy that.
Note: If there's a part you don't understand how to do, ask the forum. There are plenty of people willing to at least explain the basics. Buying a template is also a good way to figure out the things you don't know how to do.
You could always use an Iframe with your own html, but getting the return isn't real simple.
Might want to take a look at a third party plug:
construct.net/en/forum/extending-construct-2/addons-29/behavior-easystar-js-96215
You'll have to dig a bit to get a current C3 version, but it's working well.
It doesn't provide a movement behavior, but it pairs well with Move To.
There's no option as simple as a Datalist in html.
You would need to write events that would compare the current text if you want autocomplete, otherwise I'd just use the List Object.
A. The default animation frame speed is set to 5. Can we change that to 0? Or at least get a setting in preferences?
B. When adding more than 8 points to a collision polygon a warning pops up. Its fine, but it becomes a nag screen when trying to add more points. You get the point with the first one.
Don't use frames with physics.
Pin a dummy Sprite to it.
Try the accelerometer.
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