newt's Forum Posts

  • A quick little look at my current project Terra red.

    A top down shump, arrows to move, shift to shoot. This will be the first level, with level ups, and different maps. Then hopefully I'll add joypad later.

    The story line is basically protect or take an area that is being terraformed on mars.

    http://dl.dropbox.com/u/666516/terrared.exe

    Music is by Sum-1 album: Mechanical Monkeys, song: March of the sybots.

    Not sure if I will keep it, but for ambiance its pretty darn good.

    Im still getting one error I cant quite nail down. Im not sure if its a rotation thing, or custom movement behavior... probably a bit of both.

    Suggestions, thoughts all welcome.

    Thanks

    newt

  • You do realize that the code does not translate BACK from text right.... You cant copy text and make it events.... I find it better to actually draw my code rather than type it...

    That would be interesting if you could do that, but I bet there would be some issues with unknown objects, behaviors, pv's, etc

  • Can't seem to get this to work. I'm trying to make an object go to a certain spot on the map but first it goes to several other parts. I tried:

    If [condition],then go to waypointA

    -->on arrived at a waypoint, then go to waypointB

    --->on arrived at a waypoint, then go to waypointC

    etc.

    But what happens is that it seems to circle around waypointA only which means, it not going pass the other 2 sub events.

    Events only cover one tick. In other words you cant give it more than one place to go in one tick. You'll have to add separate events, with a specific trigger for each waypoint. You might even consider the timer behavior, or timeline object.... function perhaps.

  • I don't know if this is new, but is there a reason I can't destroy gradients?

  • Stencyl started a "closed beta" program around the end of October (invite only). I'm not sure how many people are using it now but from what they same it seems to be easier to learn than Gamemaker.

    Who knows when the general public will be allowed to download it. They still refuse to show screenshots of the editor, and I guess they're not even allowed to talk about the editor in any detail.

    Eeek, so even now there really is no proof that it exists.

  • There's an expression distance(x,1,y1,x2,y2) you can use that to check or set the distance between two points.

  • Been asked for, probably not to high on the giterdone list tho....

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  • o-0 I got a crash when my ghost died.

  • Why don't you just use the rotation behavior on a sprite? That's all your doing isn't it, rotating it one direction or the other?

  • Yeah simple structures like that are very doable, although somewhat complicated to do when it comes to pitch, and yaw.

  • Lol. I also wonder how it could be. I was thinking about something related to the trip of a parasite through the body, but with a realistic look.

    Thank you for your ideas and interest. However viruses are too tiny for a game that pretends to be realistic, bacterias would be hard to see too. Protozoan and metazoan parasites are bigger and more diverse, they have more definite path through the body before they start multiplicating, they also have different development phases.

    Guess you could always try to replicate an electron microscope.

    Btw some bg's I made in gimp

  • Sprites have a feature that allows to set z heights, so yes basically, but not a true 3d.

    You might show an example of how detailed you want to go.

  • Ahh well, I figured it was staggered sprites, but I was hoping it wasn't.... kinda.

    I mean its possible to do the same thing with much smaller sprites stretched, and tiled with u, and v.

    I just haven't figured out how to do that correctly.

  • Actually... I helped cut it up for him.

  • Speaking of the big picture....

    You can either implement it, or not implement it. Just because its not built in is not a terribly good reason to discard something. Especially in an open source project.

    Any way hope you kept your sales receipt.