Sagal
Yeah thats just the intro, Ill put something there later, directions, etc.
deadeye
[quote:2oc3siub]but it's kind of hard to tell what you can and can't fly over untill you hit something. Perhaps some sort of visual marker on your hills, like a texture of a treeline, or snow, or something like that to indicate that that part of the hill is too high to fly over.
Its Mars... not much I can do texture wise, I might change the color filter a bit to compensate. The mini-map is there to help, kinda.
[quote:2oc3siub]I run into it at the red line, like the collision is off or something.
There's going to be a few places where its off, because of the way I'm generating the map. What I really need is something less than pixel perfect detection,..... some sort of semi transparent interpolation. I'll see if I cant adjust that a bit more for now.
[quote:2oc3siub]I agree with PR that the enemies are too hard
Yeah a little less hp, speed, fire rate, it's all adjustable. Those are basically set up like a mini boss tho.
[quote:2oc3siub]Also, the sound of the gun is really too harsh, especially when holding it down for rapid-fire. I found it to be a bit grating on my nerves.
Yeah, a little less volume then?
[quote:2oc3siub]The AI on the enemy ships isn't bad, but it is kind of odd to see them always pointing directly at the player, especially when the player crosses over them and they flip around suddenly.
It'll make more sense when I add some more particles for boosters on the sides. There's an issue with custom movement where you cant pick individual object multiples with the behavior expressions, IE get speed etc. Dunno I may have to loose the behavior and make my own events up.
Thanks for the input all, keep it coming.