newt's Forum Posts

  • I guess I am somewhat nervous of posting my entire capx publicly. It’s the first game I ever got close to completing for publishing.

    Don't do that. Nobody wants to debug stuff that's not relevant.

    Replicate the main mechanics in a separate project.

    Welcome to gamedev.

  • Seems like you could replicate the issue with minimal events then.

  • No the question is why do any other games work but not yours?

  • Chasing after screen rotation is just not worth it IMO. You can choose a mode for the export so you might as well use it, if it matches the pc version, so much the better.

    Not sure I can say the same for pc vs mobile controls. Lets just say you can make a single version, but it's kinda hard, but also kinda fun.

    16x9

  • Kind of wondering if scripting might be optimal for performance in this.

  • I've noticed the exports modify some user defined stuff when exported, so not all conventions will show up there. Not that you'll be looking at it much. Still it should be taken into account.

  • The On hold, and On hold over object have a delay time of approximately 1.6836210000514984 seconds.

    Is there any way we could adjust that to less, say like 0.5 to 1 even?

  • Its from the device, so yes if you want to stop that use an external call.

    I've found that going in with the expectation of cheating is always self defeating.

    A better approach is adequate analytics.

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  • Yeah, you could do that. Then make them point at the center bottom. layoutwidth/2, layoutheight

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  • We need a behavior that pairs objects for automatic picking, but can reset the relationship.

    It's about better picking.

    I can only assume prefabs would be the main advantage with Scene Graphs.

  • Ok, what I would like to know now is if adding a child will do automatic picking like containers do?

    In other words, having to state in the condition that I want to pick the child is no more of a help than just adding a variable and pairing via uid.