After several hundred hours learning RPG Maker as a hobby, I recently discovered Construct 3 and purchased a license! One of my (many) initial impressions is the overt ability to organize EVERYTHING!
I'm not a programmer in any way, however, I'm quickly learning - as my practice projects become larger - that consistent naming conventions are important.
I'm curious as to everyone's personal styles or best practices when considering this issue. For example, do you always name variables using camelCase? Do animation = snake_case? UpperCase for Sprites?
I don't know how many senior programmers are using the Construct 3 dev toolkit, so perhaps the community here hasn't adopted a standard. Regardless, I can become an organization hound when things get complex - and video games are certainly complex for everyone, so maybe it's a topic worth discussing.
Here's some links to the resources I've recently read:
1. devopedia.org/naming-conventions
2. en.wikipedia.org/wiki/Naming_convention_(programming)
3.https://dev.to/danialmalik/a-beginner-s-guide-to-clean-code-part1-naming-conventions-139l
Happy constructing!