newt's Forum Posts

  • A cool way to avoid extra frames on a sprite for rotating things like coins etc.

    [attachment=0:ikinbzkx][/attachment:ikinbzkx]

    Note:

    If you scale your sprite you will have to adjust the scale behavior percentage to the same amount.

  • There was some guy in chat that said he knew how to do it, but he refused to tell why.

    Claimed he didn't want someone to steal from him. Guess your sool.

  • Blur doesn't slow me down. Perhaps you should post a cap, or add a ticket to the tracker.

  • Hard to say without knowing what your doing to them.

    I can say that image manipulator can load transparencies, and can get alpha, it just cant set alpha.

  • Mouse button is down

    ->sprite(custom movement) restrain distance from object when always.

  • [quote:3o6woply]You can change the offset to a negative value.

    Changing to a negative value only make the shadow go up, changing it?s Y.

    I want to flip it vertically, it?s a totally different thing...

    I see, well then I would suggest using a dummy, and setting its dimensions to negative also.

    Less drain on resources than an fx.

  • Couldn't you just tick "FPS in caption" in preferences, or just use timedelta?

    Edit I see, you want for full screen, so timedelta it is.

  • Works for me in 99.83, 1.30 Path behavior

  • Just a simple way to get those Braid time warp effects.

    Path behavior really does open up a lot of stuff that would be hard to implement otherwise.

    [attachment=0:38ba2cep][/attachment:38ba2cep]

  • You would need a dummy, but since its visible on other layers...

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  • [quote:dmsapk5a]As to the dropshadow.

    Why dont you just move the lightsource instead?

    Shadow Caster needs a lightsource, dropshadow doesn?t.

    You can change the offset to a negative value.

  • Ok a little bug

    If you Reverse the path then change its velocity it will automatically go back to normal movement.

    Not a big deal as the workaround is to just add another reverse after that.

    and a suggestion.

    Can I has acceleration, and deceleration for velocity?

  • [quote:1qekq4jo]- [FIX] Crash drawing Sprites on non-SSE2 processors (R0J0hound)

    Oh yeahhh !! Now this version works on my pc because of that fix!

    Thanks!

    And i have something to ask:

    The dropshadow object need an option to change the angle of the shadow created, i?m using the effect "Flip Vertical" to make shadows of my characters but something wrong is happen, the shadow always stay on the screen even if i move out of it?s vision, i remove the "Flip Vertical" effect and this stop to happen.

    If i can change the angle of the shadow this won?t happen.

    I uploaded the .cap file:

    http://www.4shared.com/file/237893610/5 ... _Test.html

    Move up and down to see the shadow staying on the screen.

    One more thing is that there?s many effects causing too much lag, i think it?s because when an effect is actived it?s stays to "calculating" in the program, that would be correct on effects like Warp and Wave, but many others effects, like Blur, doesn?t need to be "calculated" by the program every time, am i wrong?

    As to the dropshadow.

    Why dont you just move the lightsource instead?

    And as for always calculating the fx, yes it does. You have to remember its not changing the actual sprite, its changing its appearance via your graphics card.

  • Sure its possible, but you should probably get your money back from whoever told you it would magically appear with only two people working on the development.