newt's Forum Posts

  • [quote:18e8d23k]if anyone has any ideas you'd like to see a python example of, post it here, and either I or rojo can probably whip something up.

    Ok I'll bite. How about some vector classes for manipulating distort maps? <joke

    Well there's the dpad fuctions using pygame we were talking about, or a good sorting algorithm.

    Construct could use a plug that does that.

  • Sounds like you want to set opacity to zero.

  • Since its just numbers couldn't you just make up your own events using one sprite and 10 different frames?

  • [quote:2iq7k6ci]4500+ Events

    I have no idea of what your doing, or what your experience is, but I cant possibly imagine a game having that many events and running each tick. Perhaps there are some optimizations your over looking?

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  • You could try something like:

    Mouse button is down(inverted)

    ->cursor set position to player lerp(.x, player.x, 1-0.5^timedelta) lerp(.y, player.y, 1-0.5^timedelta)

    Or

    Add a new layer that doesn't scroll, and set the cursor on that.

  • [quote:2hmp13i7]How to alter the laws of physics within Construct

    Quote of the year.

  • I'm not sure if it even matters really, but since Perlin works on octaves, or clouds if you will, there is a great chance that the noise sampled at x would be very close in range if the next x of the same seed is relatively close to the last. Basically x, and x+50 and all in between might be identical.

  • You could create your own flash by setting up a group that makes it invisible at intervals, then to stop it just simply disable the group. Of course you would probably need a group for each sprite, unless you want them all to act the same way.

  • There's not a plug currently, but you could do this easily with Python.

  • Well flash works off of visible/ invisible afaik, so setting visibility wont work, and not really a bug per say. Instead I would use the sin behavior set to opacity with a low period. That way you can do what ever you like to it, invisible, or just disable the behavior with a function, and opacity compare.

  • Yeah wut he said.

  • I've used it for a while now, no complaints except for some downtime from some idiot uploading a virus, and even then they weren't down, just had Google blocking the url. That and some issues when saving to the folder from Construct, those pesky persist files screw up things sometime, and again even then the system keeps backups for quite a while.

    They even have a referal thing where you can get up to 8 gigs free, and you can share folders with other Dropbox users.

  • Yes, off the top of my head I'd say have 4 animations named 0,1,2,3 then:

    sprite.privatevariable less than 0

    -> set another.privatevariable to random(3)

    -->another.privatevariable = 0 play animation 0

    ->another.privatevariable = 1 play animation 1

    -->another.privatevariable = 2 play animation 2

    -->another.privatevariable = 3 play animation 3

    Edit might want to put an int() in there for the random

    int(random(3))

  • Psssh graphic novel?

    I wanna see an IK, or bones setup on the arm.

    Edit:

    Also

    <img src="http://dl.dropbox.com/u/666516/goingreen.png">