newt's Forum Posts

  • Don't want to put a damper on your updates, but I think you have to have the voice's installed on the computer. Kind of like how a font has to be installed in the system in order to use it.

  • Time for that vertex object Davo talked about a long time ago.

  • The last time I upgraded phpBB was three or four days of my life I'm not getting back while the forum was down. Frankly I'd rather not touch the thing for as long as humanly possible.

    Yeah I can understand your position on this, as I'm sure most every one else does.

    You have the project as topmost I guess, but eventually the forum will need a bit of "spicing up".

    Perhaps someone with the expertise with phbb could do that for the site.

  • Actually the installation could use a bit of maintenance.

    View active topics http://www.scirra.com/forum/search.php?search_id=active_topics

    has been messed up for months.

  • yea i went about fixing the imagmanip problems the same way, doing the saving and loading on different ticks by adding 1 to a pv and using "equal to X" running a diff set of actions each tick

    Yeah, image manipulator's got to read from the video card. Another way around this is to create an internal version of the image using an array.

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  • Funny I don't see any of the female users voicing their opinion.

  • Happy de spaming!

  • Sprite[index].....

    Ok... um blue sky...

    Geometric transformations... for sprite distort maps... possibly?

    http://en.wikipedia.org/wiki/Transformation_%28geometry%29

  • <img src="http://i24.photobucket.com/albums/c2/mrenewt/wilber-1.png">

    Actually I dont know of any scripts, or actions for Gimp, or Photoshop that will crop to a specific shape.... unless its rectangular. Same goes for batch actions in Gimp, and GD lib.

    Truth is it would be pretty simple to do in Construct using the inverted alpha of your circle as a sprite.

    You can apply the erase fx to the sprite then paste the image, with the sprite overlaying it into a canvas. You could then copy from the canvas to the image manipulator, and save it.

    Setting up the batch for that should be pretty strait forward.

  • Utube vid of Appinventor.

    And a Utube of Construct for comparison.

  • I blame Apple for this misnomer... ok I blame them and Microsoft.

    The term hack or crack is used here because Apple was so **** about third-party-ware.

  • Well you really cant compare it to a language since there's no scripting. It's only limitations are its plugins, hence the ability to use python.

    On the other side of that, since there is no scripting, all you need is a an understanding of game logic. So baring additional things like python scripting, development will go as quickly as your understanding goes.

  • You have to remember that the physics behavior keeps an internal map of all objects that use the behavior, including the angles.

    You might try setting "animation angle", but that only works in 45 degree increments.

    Or you can always use a dummy.

  • The placement has changed since the original tuts came out. Check over to the right, click on project.

    It should have a section for globals there.

    Edit:

    ^yeah what he said

  • yeah but isnt it faster to calculate a bigger grid size than a lower one...?

    this is written in construct wiki:

    Note that the smaller the cell size, the more CPU intensive the pathfinding calculations will be.

    Yes, I should have said graphics size. The rendering of all those extra pixels will take its toll.