newt's Forum Posts

  • Apparently Toralord is much older than I thought, either that, or I'm having an lsd flashback.

    Anyway hi.

  • More than one way to skin a cat, but remember it always starts with a "Here kitty kitty", and ends with "Reeearww! hiss hiss!"

  • Yes, as I recall the image manipulator will usually set the background to 0 opacity... if the background is well defined.

    Problem is that not everyone's graphics card is the greatest, and importing this way can leave artifacts.

  • A shaped angular gradient is a quick way to add some lighting like that.

    Here's a layer mask for you to try out.

    <img src="http://dl.dropbox.com/u/666516/version_grandient.png">

    Layer mode set to screen should work.

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  • Maybe somehow you've set it to "Use expression", instead of default?

  • Pretty cool plug actually. If you add a timeline you can do some interesting stuff.

    http://dl.dropbox.com/u/666516/scarypcspeaker.cap

    Happy Halloween. heh

  • Fifty fifty chance... so it just might seem to always end up 90.

    Actually I would assume this is an issue with ticks, since the angle of the object is already 90 at the beginning of the event.

    Try a function

    -call function ("onetick")after delay 23ms

    -on function "onetick"

    --enemybox angle =0... do this

  • Draven, might want to check your links. That ones been gone several months.

    The kit is basically a collection of pixel art sprites you can arrange and create a sprite sheet.

    But its not available anymore.

    There is Charas, a web based system that's similar.

    As far as bones go, there's Anime Studio. Its got just about everything your looking for.

    It's available as a demo, and a pay version.

    There's also Synfig. It doesn't have bones, but it does have some very nice tweening.

    I understand a bones system is in the works tho....

    It's also open source, so it's free.

  • Same question here.

    It is possible to load animation from image with multiple images in grid, but i'm experiencing problems with alpha-channel (tried png, gif) - the animation frames are squares with white background instead of alpha.

    Added:

    Yes you can!

    http://www.scirra.com/forum/viewtopic.php?f=3&t=7400

    Once you get the right file type sorted I'd really suggest using Arima's suggestion.

    Loading an external animation via the image manipulator is quite an undertaking, as it requires you to skip a tick, and then load the frame.

    Not to mention the crop feature is a bit buggy, and there's no way to set the background to alpha.

  • Are you using a waypoint, or move to position?

    From what I remember waypoint acts more like bumpercars, and position uses pathfinding.

    Its actually kind of useful to use waypoint when you have a ton of objects.... pathfinding really slows it down.

    What you can do is have one unit as the pathfinder, then add a condition for the rest like distance(.pathfinder, .unit) > n add waypoint at .pathfinder... .unit that is

  • Whoa, that's a lot to take in. Thanks!

    One question, I take it we can now use brackets to use an array in a pv?

  • buddy40 has a point. I couldn't even dream of putting 18 emitters rate with out the hamster wheel catching fire.

  • Have no idea what you mean about wireframe, since this is 2d, but there is an unfinished lua plug on the cvs.

  • Does this explain the sudden change of avatar I wonder?

    Perhaps some Richard Scarry books then?

    http://www.childrensclassics.com.au/media/ccp0/cat/06f7895744889d59.jpg

  • Dunno the 800 rate is kinda high. If you get 5 or 6 emitters going at the same time... your gonna get some slow down. Might try reducing that to at least half, I doubt you'll see much difference aesthetically.

    So as far as optimization goes.... No, you!