newt's Forum Posts

  • I'm kinda surprised no ones made a plug out of this yet:

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=How_To:_Create_a_plugin

    Sure its easily replicated by events, but just like the Ghost Shooter tut, a finished product is quite useful.

    Anyway, good luck.

  • I'd say update Windows, reboot, and try again.

  • Hence the phrase: " I'd like a 50/50, an Around the World, a Dirty Sanchez, and an Emperor Ing"

  • Um, do you have Visual C even, and has any body got the express version to actually work?

  • In before hair plug.

  • Its the way the debugger works, not really an error, just a warning.

  • [quote:3ja0dknh]But I haven't found some others like :

    • change or modify/copy the alpha of the canvas (alpha channel)

    The alpha of the canvas is or isn't premultiplied ?

    Kind of, you can create a point, or line with a set color, and opacity.

    [quote:3ja0dknh]Some questions :

    • can I change the width/height of a layout with code ?

    No, all you can do is zoom.

    [quote:3ja0dknh]when I maximise or change the window size (with the mouse), the canvas is very buggued, is there a solution to resolve that bug ?

    Right now the hot spot gets messed up when you resize it.

  • Finally figured out how the Image List object works.

    Seems you must have "use small icons" ticked, and it uses one image, with multiple textures, tiled width wise. Like so:

    <img src="http://dl.dropbox.com/u/666516/mclist.png">

    It does not accept an alpha, however you can set the List object background.

    You must also link the Image List to the List object (the only object that uses it, as far as I can tell).

    http://dl.dropbox.com/u/666516/list.cap

    In the cap you'll see it automatically splits the image up into tiles based on the images original width, and the definable textures width, IE 224 divided by 32 equals 7 tiles.

    The system is a bit buggy, image count is off, getwidth gives you height, same for getheight.

    Then the list object doesn't accept clicks, and could use a few more expressions.

    It does have some potential tho..., if you dont mind the quirks that go along with a Windows control.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Your mixing platform with custom movement, and your own custom movements. They just don't mix well.

    I'd suggest, until your more familiar with everything, that you use one behavior for your movements.

  • Generated a wav in SFXR real quick.

    http://dl.dropbox.com/u/666516/SoundHelp2.zip

  • I think its the file that's the issue.

    I tried to open it up in Audacity, and it crashed the program, every time.

    Try another sound perhaps?

    Also, see where it says accurate resolution to 10 milliseconds in every x milliseconds?

    Might try on key pressed, trigger once, set sound looping.

    Then on key released, exit channel.

  • Not sure what you mean by hotspots, since all sprites will have their own, and you can only set that in the editor.

    I take it your talking about moving a bunch of sprites as if they were one image?

    If so you can use image points, but that has one of the drawbacks of a hotspot, you cant change it during runtime.

    But with image points you can have as many as you like, and use one image as the base for the group.

  • Hmm, might try a corner filter for at least top and bottom.

  • [quote:112t6oli]not totally correct behavior

    Its all that hair creating extra drag.

    Also, thats 2000 sprite distort maps?

    So that would be like over 9000?

    Any way, thats pretty awesome, looks like a tribble.