"It's so fluffy I'm gonna die!"
<img src="http://dl.dropbox.com/u/1010927/Furnew.png">
<img src="http://dl.dropbox.com/u/1010927/hairyball.png">
I was bored, so I decided to make a physics-y furball in construct, that doesn't use physics because "that's overkill" it looks reasonably nice, runs quite fast with 2000 hairs (60fps v sync on this 1.8ghz dual core)
It only uses the sprite object and the drag and drop behavior!
[quote:19s0j2f1]http://dl.dropbox.com/u/1010927/HairyBall.exe
Old Link
New Link: http://dl.dropbox.com/u/1010927/FurTech.zip
Z and X rotate
Click'n drag the ball around. If you drag and "let go" while it's moving it'll continue moving a bit and bounce off walls if it gets to one.
It's made with some simple pendulum math I modified to be angular "springs" and be acted upon by some vector crazyness for gravity and momentum.
http://freespace.virgin.net/hugo.elias/ ... pendul.htm
^^^ what i used.
It'd be interesting to see as some fluffy character in a game!