newt's Forum Posts

  • 1: no, unless you want to do it in #2

    2: yes, check out the plugin sdk

  • I hear ya. I've had the same conclusion, however I still find C2 useful if at least for the puzzle of figuring out game mechanics.

    You should pop into irc sometime. Arsonide has taken on the task of making CC's phoenix. A huge undertaking obviously, but it should be interesting to see its development. Perhaps you could could even collaborate on that.

    Sorry to hear about your health as well.

    I am having issues as well, and am trying to come to terms with the possibility of having a heart transplant.

    It seams the meaning of life is only revealed when they start to take it away from you.

  • If there was a currentNode expression you could use angle(Sprite.Pathfinding.NodeXAt(currentNode),Sprite.Pathfinding.NodeYAt(currentNode),Sprite.Pathfinding.NodeXAt(currentNode+1),Sprite.Pathfinding.NodeYAt(currentNode+1))

  • Yes. C2 is not made for any specific genre. Basically if its 2d then its doable.

    However I wouldn't suggest something big from the get go.

  • You would be better off building your own plug. While it would be great to see some games get on Steam, its still a very niche product, and full of pitfalls, such as support for changes to a third party api, etc.

    Wouldn't you rather time be spent on updates, fixes, etc. to C2, rather than something so few would be able to use?

  • Actually that's maryjane's Rendering for Construct Classic.

  • Try editing the collision polygon.

  • Ashleys twitter post

    No idea if its path finding, or for a spline type movement.

  • Just a thought, since we can use an array as a stack it would be nice if we could have a couple conditions for dimension comparisons, like if array.width > 0 etc.

    You can check that with a system compare, but that doesn't work well with instances. Also since we now have containers it would be even more useful.

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  • Why not just use the bullet behavior?

    Then to keep objects from going off screen you could do a distance() comparison from the center of the screen, and have the ships turn their angles if the distance is grater than the width, or height divided by 2.

  • If you have one of the paid versions you can use "the family trick" to do this.

    Just add the object to a family, and add a variable to both the object, and the family.

    Then when you create the object set its variable, and its family variable.

    For the collision event:

    +>object variable= your value

    -->object is overlapping family

    --->family variable = your value, do stuff

    Ashley

    Would it be possible to add something like is overlapping(at offset) other instance, and collision with other instance?

    While using a family works, it still seems kind of hackish.

  • The constant leaderboard popup on clayio is a bit annoying, otherwise nice game play.

  • Well that doesn't make much sense. What if more than one person makes a plug?

    Also shouldn't this be an exporter rather than a plug alone?

  • They have drag and drop to show how it rotates when targets are in range.

    Also in your capx, you have acquire target, I think that works like a trigger once, you want add object to target.

    Edit:

    Just noticed there are a few examples in with the C2 bundled demos.

  • Here's an example of just the things you asked about.

    C2 turrets