newt's Forum Posts

  • Well yeah, there's probably going to be hundreds of devices that try to corner this market, heck I saw a vid with Raspberry pi running the FireFox os weeks ago, and that's 35 bucks.

    The thing is, you would think that price would be a major decider in this, but I wonder, as apparently people will buy anything from Apple.

    Heck the Apple Tv thing will allow you to stream from an Ipad to a tv. Given they already have a huge market there, they might possibly have already won the tv wars before the first shot, or even first soldier was made.

  • Trigger once as you have it would keep the sound from playing every tick.

    To have the sound only play once try using a global variable, then use a variable comparison to set up the trigger like:

    gvariable mousesound =0

    ->mouse is over object

    --> trigger once: play sound, add one to gvariable mousesound

  • Um yeah the Github thing is new, as I looked it up when Arsonide told me he was going to port it over to a CC plug.

    Further more if you felt someone made a mistake you should have contacted the owner of the site and or, author privately. Making false accusations like this is asinine.

    There is obviously no ill intent here other than who ever joined the sight just to post.

    I wish to thank Arsonide for his efforts in all of his plugs. The modest 9 bucks is far less than he deserves for his time and effort.

  • Well, in theory, you could make a native app that can run web apps.

    Nice idea actually, doubtful Apple would allow such a thing tho.....

  • Why not just use an array?

    All you have to do is create an angle value either 0,90,180 or, 270, and then test if the "cells" around the object match up.

    Just remember that the array coordinates would be multiplied by the grid size. IE array at x1,y1 would be x32, y32 if the individual cells are 32x32.

    So you would check if array at this x, and this y has a value of 0, and the value of this x +1, and this y is 180 then you would have two pipes horizontally.

  • Well I wouldn't use 0 seconds.

    0.10 to 0.25 should be ok without being too noticeable.

    And I say that only since mobiles are kind of wonky as far as how well they keep track of time.

    Something else you might consider.

    Containers work by creating all objects associated, and are automatically picked on creation.

    You can, in theory, just set any unwanted objects to invisible/ 0 opacity.

    So basically, if sprite2 is in a container with sprite1, then sprite2 will be created at the same time, and can be referenced in the same event.

  • Just store the uid in a global.

    Create sprite1

    ->set gvariable to sprite one uid

    ->call function

    on function call

    ->create sprite2

    ->set xy to sprite1(gvariable) xy

    Also the wait action is just as viable as using a function, since all your doing is skipping a tick.

    Only you at least get to keep what was picked with "wait"

  • I can't think of any reason, other than the uids are getting mixed up some how.

    You might try using global variables.

    Otherwise try making an example capx and posting it.

    One other thing to think about is using the on creation triggers along with a variable comparison.

    We might ask Ashley to add an expression to get a named function's parameter.

  • Why do you need separate functions?

  • We don't have access to distort maps... yet, so using one object isn't really doable.

    You could set up an array with all the xy positions of a series of sprites, or use the Canvas plug and use some of its path functions.

    Course there wouldn't be any texture using Rojo's canvas.

  • As long as there is no vertical texture then a sprite will work.

    Just set the hotspot to 4 or 6(one side of the image or the other).

    Otherwise you can use the tiled bg object if you have a repeatable texture.

  • "Friday, November 30, 2012

    New this build: experimental support for exporting to Windows Phone 8 and Firefox Marketplace (Open Web Apps)!"

    That was r111, we are at r114... so your answer would be yes since B2G will be using the market place.

  • Well again you have to figure out some mechanics before you event start.

    Like is it top down, or side scrolling? Is it one layout, or multiple layouts?

    Some forms of noise lend themselves to different game types better than others, while multiple layouts would make up for the lack of persistence.

    Another thing to think about is you have to have an algorithm that's fast enough to keep up with your generation.

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  • Sure its possible, but to what end?

    I realize most games tend to skip over a great deal of the plot, but still you have to have some mechanics that make sense.

    So the question is how do you work that into game play?

  • Is there a formula you are using?

    Something like diamond square?