newt's Forum Posts

  • You can simulate more than on direction at a time.

    Right, and down would give you.....

    Edit:

    ninja'd

    Also you might want to set up your own movement at some point. A diagonal is just changing both x, and y.

  • You should really check out Spriter. Frame based animations are just way too heavy for web use.

    The file size comparison can be absolutely astonishing.

  • This is kind of a big deal. I mean this is a very, very useful plug, which should be supported officially.

    Ashley care to comment on what is happening here?

  • Perhaps one of the projects should be a global time calc. heh

  • Not really, C2 isn't bound to the server like Gameleon, however an online editor is where Scirra needs to be headed.

  • Not sure what you need, but I'd try velocity *0.1

  • Its probably the hz. Try exporting a little lower.

  • The problem with that is that containers have a creation, and destruction event for every object.

    What you need is a way to pair objects like the CC object Pairer did.

  • <img src="https://dl.dropbox.com/u/666516/choasgui.png" border="0" />

    I know how to make games, and graphics, I just don't know what to make.

    I know the meaning of life, I just don't know how to explain it.

  • Changing the sampling as TL22 suggested, along with changing pixel rounding in preferences to on will get rid of C2's linear sampling, however you are still at the mercy of what ever the browser uses.

    Safari, and Ie force that rendering for example.

  • Sorry, it doesn't work that way.

    Scaling up, doesn't add detail, it only adds pixels of the existing colors in a somewhat recognizable pattern. Basically that one red pixel now becomes 5 instead... hence the blockyness.

  • Problem is there is no set standard for touch, and gestures.

    A plug might be nice, but building it on top of a non essential plug doesn't really add up.

  • I would use a pre-generated array if I were you.

    Way less load time, and guaranteed not to have tile errors.

    Keep in mind thousands of tiles will break performance.

  • Distance(touchx(0),touchy(0),touchx(1),touch(1))... <thats a pinch

    So is this

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  • Looks interesting. Vm's out the wazoo, running on Nodejs.

    If they can pull it off, this is the ultimate use of the "cloud".

    The "Wordpress for Game Creators", doesn't really fill me with confidence however.

    Hope you can pull it off.

    Might want to pay attention to this Ashley, and