Hey all,
I've been a member for a while - but this is my first forum post! (Haven't needed to ask anything, since this community has answered almost everything for me!)
My question - If i have a range, like say 234 - 1250, assuming 1250 is the max and 234 is the minimum. How could I take a third number, say Sprite.Physics.VelocityY and normalize the number to be between 0 and 1?
I realize this is more of a math question than anything, but I'm curious if there is a Contruct-y way of doing this?
If the answer is/was simple, then forgive me :P