greatimposter's Forum Posts

  • 12 posts
  • Ok Folks,

    I went through bloody everything... and I mean everything... I removed pesky windows tools like SQL Server, Visual Studio 2012, etc - no dice. So don't be like me.

    In the end, windows HTTP Service was failing to start, and windows seems to obfuscate information about this. No report as to what was causing the conflict, no log detailing anything other than "Service cannot be started". I am not happy with windows.

    However - I found a clever individual over here:

    superuser dot com

    who solved it. This line entered into windows command prompt:

    <font face="Courier New, Courier, mono">sc config http start= auto</font>

    seemed to bypass the services UI (since that actually wouldn't work for me either) and force windows to start the service.

    Construct preview happiness has been bestowed upon me once again...

    :) <img src="smileys/smiley32.gif" border="0" align="middle">

  • Ashley, I have gone through it, I'll give it another go - this is clearly something with my machine here - Construct works great on my desktop.

    Ok, going through the troubleshooting guide again. I'll definitely report in if I find what's causing the server block.

  • Thank you for responding Ashley. SgtConti - thank you for pointing this out, but this is not a steam release.

    Ashley - I'm on a windows 7 laptop, but the thing is, it's my development laptop - so I actually have a lot of potentials to affect this (though non currently running).

    I was hoping there might be a log or something to suggest *what* is the block, but even the application logs are empty.

    I was hoping to avoid going through uninstall after uninstall until I find the culprit... but that might be what I have to do...

  • Hey folks,

    I'm having a heck of a time getting the preview server to work properly on my laptop. I'm assuming there's a conflict, but I'm not sure with what...

    Here's the error that appears:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    After creating request queue, handle is NULL

    Condition: hRequestQueue != NULL

    File: HttpFileServer.cpp

    Line: 126

    Function: void __cdecl HttpFileServer::Start(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,int)

    Build: release 148 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

    Hopefully someone can point me in the right direction. BTW - yes I did read the FAQ and the Troubleshooting guide, but nothing worked...

  • Ah, ok. Thank you Gamer. For anyone stumbling on my question in relation to their own - I'm realizing now that using pathfinding on NPC's is inefficient, so probably shouldn't do this. My fix is to use pathfinding on my player only, and I'll have to find some way to pre-set the npc's walking pattern. I'm sure the FAQ will have some info on what to do next for me... moveTo possibly.

    Thank you again Gamer - your solution helped me realize the error of my ways :P

  • I'm currently using pathfinding on both my hero (user controlled) and an npc. I've also added solid behaviors to both - but it seems that pathfinding will pass right through any object with pathfinding assigned to it, regardless if it also has solid behavior or not.

    is this expected?

    If a capx is required, i'll add one a little later - but is easy to check - add a sprite, add pathfinding behavior, add solid behavior. do this a second time with an NPC. first sprite will walk right through the other.

  • grumble. Thank you so much ramones. I feel dumb as heck now, but that's what happens when you stare *only* at the event sheet - :P

    Sincerest thank you's.

  • Yeah, I hear you - I tried disabling all default anims, but it still wouldn't play. I'm curious if it might be related to the order of the directions, but even then, I can't seem to find anything on the subject :(

    Thank you so much for having a look! Dying to fix this, or at least be put in the right direction. Right now, I just simply don't know *why* this is happening.

  • Test Cap

    For some reason, the "ReverseUp" animation just simply will not play. I've compared to my other processes and it is exactly the same, and yet just this one will not play.

    I've been wrestling with it for a few days now and am left with the same question - what am I missing here.

    Forgive me if the code is a little amateurish - I'm still wrapping my head around Construct - but please tell me what I am doing wrong :P

    Thank you all in advance!

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  • I think I've got it:

    minBound is the lower number, maxBound is the higher

    (variable - minBound) / (maxBound-minBound)

    Booyeah!

  • I see. Ok, well - clamp seems to only give either upper value or lower value depending on how close the variable is to either.

    lerp - well, still trying to wrap my head around lerp (and I suspect is probably what I need to use - still tinkering with it)

    but essentially, this is what I am trying to figure out:

    I have a character falling and falling. Velocity of the fall i have set to an upperbound of 1200. I have particles that trail behind (speed lines) but I want the opacity to increase as the rate of descent increases. Since opacity is between 0 and 1 - i'm looking for a way to convert my numbers (velocity, upperbound) to a value between zero and 1.

    Newt - thanks for the suggestion, but I have other uses and would like a more normalized number.

    my brain asplodes when looking at things like this: stn.spotfire.com/spotfire_client_help/norm/norm_scale_between_0_and_1.htm

  • Hey all,

    I've been a member for a while - but this is my first forum post!   (Haven't needed to ask anything, since this community has answered almost everything for me!)

    My question - If i have a range, like say 234 - 1250, assuming 1250 is the max and 234 is the minimum. How could I take a third number, say Sprite.Physics.VelocityY and normalize the number to be between 0 and 1?

    I realize this is more of a math question than anything, but I'm curious if there is a Contruct-y way of doing this?

    If the answer is/was simple, then forgive me :P

  • 12 posts