I'm currently using pathfinding on both my hero (user controlled) and an npc. I've also added solid behaviors to both - but it seems that pathfinding will pass right through any object with pathfinding assigned to it, regardless if it also has solid behavior or not.
is this expected?
If a capx is required, i'll add one a little later - but is easy to check - add a sprite, add pathfinding behavior, add solid behavior. do this a second time with an NPC. first sprite will walk right through the other.