newt's Forum Posts

  • srealist

    You need to check what version of Chrome Node-Webkit uses vs what version is required to use the "experimental" UserMedia plugin.

  • Well Im talking more about features like this that cant be implemented via events.

    Not quite live tiles, but still very cool.

  • Was just wanting to get a thread going about doing some other stuff in Node-Webkit.

    For example, over here is a list of features that can be added such as a frameless window. There's actually a lot of stuff CC could never do. Honestly I would love to have everything on that page if it was possible.

    Also I wanted to bring up the possibility of making a C2 game viewer where basically all you did was drop an existing normal html5 export into a folder that an exe could read.

    The reasoning there is that the exe itself can be rather large where as the game itself can be tiny in comparison.

    And then other possibilities arise such as having multiple games together.

    Some really nice options when you think about it.

  • Tokinsom

    I agree in that it would give you a lot more control, but that would create other issues such as a lot of instances.

    Obviously that wont work for mobiles.

    So the question is should there be a separate option for frames rather than a single texture?

    Can that even be done?

  • Index is a special name that tells a server what to show when no specific file is specified.

    Im guessing your cms also uses that name, and may be the cause.

  • Yes, simplified by using Spriter.

  • Pretty sure no one is going to use your checkout for free icons.

    Im guessing theses are the same assets as what were posted over on opengameart?

  • The simplest method is to use a instance variable doing a variable comparison to filter out the instances you don't want to introduce into the selected object list.

    Like:

    +>sprite.varaiable("canBeTouched") = 0

    ++>on touched sprite... do stuff.

  • Bleh had a big long post about server side authentication, and perhaps using some api's like Open Id or Facebook, but the crapy forum software ate it... again.

    Ok not real long, but anyways.

    Tom webwis suck green donkey doo

  • The use of an array would require some effort before hand. Like making an editor, and exporting a json file to be used as your heightmap.

    Aside from that the reason there's not much there for per pixel operations is because it would be way too slow to use on any image of any largish size.

  • You guys keep adding arguments for it like it would some how show up in the next release and solve all your problems.

    Even if Ashley were to agree to make a plug it would just get added to the magical "todo" list, and even then who knows when it would get implemented.

    Again, wouldn't fixing the existing plug make more sense?

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  • Well if you're going to use Nodejs I would suggest making a way to integrate npm modules.

    There are already quite a few game related plugs such as pathfinding.

    If you dont count the inordinate amount of useless voxel stuff.

  • I can see why Ashley is hesitant to take up the plug. Just read over the development of the existing plug and you'll see its a never ending battle, with endless feature requests, and bound to break with each new browser release.

    Rather than have him spend valuable time on this, perhaps it would be better to do some crowdsourcing, and find someone else to work on the plug full time? Because frankly, that's how much effort it would require.

  • Yeah you really shouldn't expect that kind of accuracy with javascript.

    Beyond that browsers will vary wildly, and you would be lucky to get accurate seconds let alone milliseconds on mobiles.

  • guardofdarkness

    Are you using Construct Classic?