newt's Forum Posts

  • Those things are doable, but you probably need more experience if you don't know how to export for android.

  • Populate a list in non repeating numbers in an array using random.

    After that, go to each element in the array in order.

    While array.width<your level

    -set variable to random

    -array contains variable- do nothing

    -else- push variable to top

    array.width> level

    -every 0.2 seconds

    --go to element.arrayAt(someothervariable)

    -- add 1 to someothervariable

  • Basically you would have to add a bunch more values to store for each instance. You can't store the scale for just one dimension, even if they were the same, because of the uniform thing.

    It would have to have the scale for the width, and the height, and probably if it scales the default, or the original size, again because of the uniform thing.

    An instance variable works well for this tho.....

  • You got system compare two values are this = to 0, inverted, but system compare has a not equal choice, so the inverted isn't needed if you do it that way.

    Also it very well may be a bug, but when I say a dom thing I mean it may have nothing to do with C2.

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  • Id say its probably a dom thing, but the lines 6 and 7 are inverted, but system compare has a "not" equal.

    Btw all the browsers including Safari, and Opera worked as expected, except Chrome did the blinky thing.

    Honestly I feel that layers really weren't designed to be used this way, and can be accomplished in other ways.

  • "You know. A lot of major companies would charge you."

    Um you would have a hard time proving that. Any one able to pull off something like that would have an incredible reputation already, and doesn't exist in the games industry. There may be apprentice, or intern type situations, but none of them work like that. There will always be payment for services rendered.

    "Whoa Whoa Whoa! So your only in it for the money. Who said you were not getting paid for your hard work. But only if the game gets sold."

    That's like a house builder telling his subcontractors they only get paid if the house sells.

    Its called spec, or crowd sourcing, and isn't well tolerated anywhere.

    http://www.nospec.com/articles/why-speculation-hurts

  • Sorry, last time I exposed myself I got into big trouble.

  • Problem is layers work like glass, so you couldn't have one texture replaced without replacing anything under it.

    Perhaps a custom fx that only works on specific colors.

    • Post link icon

    necromaster

    I would guess that the price of the source should reflect that, but you can't expect a royalty for an idea.

    To me its more about the time invested since its not exactly code, but a new and different arrangement that others might not have thought of.

  • Comes from the contraction "should’ve"

  • The forum is the best place to ask for help. Not much point getting ahead of yourself unless you already have enough experience to call yourself a Blizzard developer.

    I should change my skype to bugger.developer.

    At least I have the hacking part down.

  • With the new plugs?

    Yes it should be doable, but some things might require custom collision poly's which could mean additional instances.

    On the other hand I was also planning on implementing tilemaps for the 2d layer, and that could take things back down a bit.

    At least for obstacles that is.

  • Its basically an invisible regular 2d layer, with a visible iso layer, so movements are easy to do, but you double up on instances.

    Should be much better for a less experienced user, but I wouldn't plan on doing an rts with it.

  • Is what my ex's usually end up saying...

    But actually...

    As you all know we have the asset store with templates. You can see the one I've done already https://www.scirra.com/newstore/royalty-free-game-templates/ropey-ninja-4.

    What I'm wondering is what else(that you would be willing to pay for) do you guys need?

    I already have a card flick mechanic in mind, as well as my iso projection set up possibly. I'm a little hesitant on that one since it would probably require some custom service.

    Keep in mind my experience is just game mechanics. I can't help much with stuff like exporting to this platform, or how to scale to that system, etc.

  • Just about anybody can make a tut, so that might be a little unsafe since you can do just about anything in an iframe.