newt's Forum Posts

  • As long as it's a tile based game it should be relatively easy. If not, then yeah 3d might be a better choice.

    Speaking of R0j0hound, he has an awesome iso plug for C2 that handles jumps easy.

  • NetOne I guess that's a C3 feature although I get frame rates above 60 on an old Linux laptop.

    I don't think that's hardware though.

  • Yes.

    Chrome is also limited to 60 fps.

    If there was broad support for going over that on the platforms Construct can run on then they would most likely try to match that.

    Not that any of that really has much to do with performance or big games.

    Those things are decided by the platform, and hardware. If you have less ram because you have overhead from the browser, or less speed because the browser does many other things besides running games then yes, there are some limitations.

  • Well it depends on the perspective, but 2.5 can usually be thought of as having a z as a y offset.

    In other words z height= the y axis plus, or minus an offset.

  • I would think the easiest method would be to use the new z feature.

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  • Quick someone go make a request for vector expressions on the suggestions site.

  • That doesn't sound not shady.

  • Ok, that solves that.

    Thankyou.

  • Thanks for the clarification. I kind of figured it was just misunderstood.

    I have another question.

    Is there a maximum number of friends a player can have?

  • Looks like an invite is required.

    I've gone another route anyway, so it's no big deal.

  • Well like I said before I was thinking of doing a scoreboard using the GAMEE.gameeSocialData, but if the "highscore" isn't for my game, then it doesn't work for my game.

  • I've sent both the "share" score, and the "update score" and the emulator seems to only return random data.

    Which one should be used to change the players "highscore" in the GAMEE.gameeSocialData ?

    Also, there's not much information on what or how the feed, or battle share should work.

  • Well I would expect the new js scripting with scripts as a shareable resource would outnumber plugs eventually.

    Of course you have to take the fact that it's a paid feature into account.

  • Ok, thanks!