Sure, but if that means you have hundreds, or thousands of objects, that may bring performance down.
By contrast, a game can be infinite, and have little to no impact on performance.
It all depends on how you set it up.
Containers only apply to creation, destruction, and picking.
C3 wont render things that aren't on the screen, but that doesn't stop other things like collision checks.
"Is on screen" would be the condition you might check out.
If I hide or display the container, the attached objects are not hidden or displayed. If I move the container, the attached objects are not moved to the right position, do not keep their position relative to the container but are placed at 0. That's the weak point for me, so as it stands, it's totally useless!
If I hide or display the container, the attached objects are not hidden or displayed.
If I move the container, the attached objects are not moved to the right position, do not keep their position relative to the container but are placed at 0.
That's the weak point for me, so as it stands, it's totally useless!
You're missing something somewhere.
The only way to reach Assembly type speed would be to run the game in the gpu.
It's a catch 22 though, because we're too slow to talk to it.
construct.net/en/blogs/construct-official-blog-1/behavior-improvements-910
developer.chrome.com/multidevice/webview/overview
There's the Pin behavior that sets to the "relative" position which can go by not just the xy's for one tick, but the offset as well as the angle until it is unpinned.
Also it does not have to rely on containers, just the initial picking.
Would it be possible to create a behavior that works in a similar fashion rather than change the engine?
That's a pretty broad question, but I would suggest taking a look at the Los behavior, and the ray casting feature.
Instead of two Level triggers have one with sub events for the global comparisons.
On Timer
->g=1, do fo
->g=2, do fo 2
Edit:
Also On start of layout, starts before any ticks.
Screen isn't really clear if that timer is resolved.
Or 185+random(-10,10)
c2rexplugins.weebly.com/map.html
See the button that says clone, or download?
Click it, download zip.
"The theme is Magic VS Science!"
Might give a yell to Toby R to get his plug converted:
construct.net/en/forum/extending-construct-2/addons-29/plugin-trclockparser-124970
Develop games in your browser. Powerful, performant & highly capable.
I haven't checked the expression and I may. All I wanted to do was convert a unix time (in the future) to a date time string. I feel like landing on the moon would have been an easier task.
Well they did happen pretty close to each other.