newt's Forum Posts

    No, but thanks for the offer..

    Cool, I didn't feel like trying to figure out a jump sustain in events anyway.

    Although I suppose there's a lot of that going around.

  • You can paste a sprite into a dark filled Drawing Canvas with its drawing mode changed.

    Better would be changing the opacity of a mesh vertex, but that's a feature request...

    > Why not add Sonic physics while we're at it?

    Hopefully I'm totally misunderstanding your post, but it seems like you're pretending I'm asking for a "make my game for me button" simply for wanting a extremely simple and sensible single feature be added to an existing behavior, which ton's of people think/assume already exists:

    See above in the thread how people asked; "You mean like the simulate input/jump action?"

    Right now Ashley already added the great jump sustain feature, and gave us "set vector Y" top allow us to trigger jumps whenever we want, BUT one breaks the other. I'm requesting and suggesting an incredibly simple, straight forward, and logical solution as far as I can tell.

    As you stated already you want the official behavior altered because you consider doing it in events hacky.

    It can be done in events.

    Do you need help figuring out your complex platformer engine?

    Custom behaviors should have custom plugs.

    Why not add Sonic physics while we're at it?

    How would altering the behavior be less hacky than doing it in events?

    The physics are well defined. A jump starts from a platform.

    A double jump is triggered differently. As in not on the ground.

    As in already jumping, or falling.

    So basically what you are asking for is simulate double jump.

    No that's not hacky at all. /s

  • The bar has way too much wasted space, and extraneous information as well. It could use some simplifications.

    Plus clicking on an item in the box, removes the selection from the box.

    construct3-21h2.ideas.aha.io/ideas/C321H2-I-23

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  • It depends on the size, but individual frames is by far the easiest.

  • If its just a tiled background just stick it on a 0 parallax layer and scroll the tiled bg's x, and y offset.

  • If you stretch a cube like a wall you can put a tiled bg as the face.

    Or billboard one...

  • twitter.com/pigmalien/status/1558846638080376832

    Twitter does not like the default export of Animate's mp4.

    Had to use one of those online converters.

  • We have always had inline conditionals. You can chain them as much as you like.

  • You see one layout at a time.

    You can see multiple layers. You can scale layers separately.

  • https://github.com/Scirra/Construct-3-bugs/issues/5974

    reported and fixed for next beta already

    Cool, thanks.

  • Where are we supposed to report Animate bugs?

    A report might be overkill, but it is a crash.

    Just hitting enter after changing an animation name in the sprite editor. 💥