nettemple's Forum Posts

  • There are several Google fonts that correctly display Pinying (Chinese/English) special marks and characters. I have tried to import 3 or 4 different fonts but each time the special characters appear in a default serif font that does not match the Google font. Can anyone tell me how to maintain the selected font using the special marks? I attached a screenshot to illustrate the problem: zenbinder.com/construct/pinying.png

  • I want to be able to contain an object (ball, i.e. circle) within bounds of another object (environment, i.e. larger rectangle) and be able to rotate the rect object...

    Imagine a circle (ball) inside a long rectangle... I want to ability to rotate the rectangle and have the ball stay in place (according to its placement within the rect) and not be able to move outside the bounds of the rect. But the ball can move around within the rect with user input (i.e. 8-directional behavior).

  • I see that the 8-direction behavior has properties for limiting the movement directions. Is there any easy way to do the same for a platform style jump? I basically want a static horizontal location but allow the player to jump up only. In a runner-style game. Suggestions?

  • Did you get any solution to this? (code example) I need a simple Y scroll based on touch and swoosh (up and down) - just like the default on an iPhone for example.

  • I tried this ACTION and had no luck - I am not sure if C3 changed the method, but my success was with:

    Effect: "Tint"

    Parameter index: 0

    Value: rbg(255,0,0)

    FYI... I had to have the Tint Effect initially enabled (applied to sprite) first, before I could change using the method above.

  • I have three video share links from YouTube that I’d like to play inside my game. Does anyone know a way I can create a small JSON file to display title, length and link — and play in the video media player? If not just a general reply to playing a YouTube video vid the standard yt share link.

  • SOLUTION (Thank you for your assistance!!!)

    It was simpler than what I was attempting... Here is a screenshot of the solution:

    ovadeus.com/construct/pick_instance_solution.jpg

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  • Not sure of the proper order but this is what I tried based on your suggestion - no luck... I tried "pick all" where instance var = x and also used the "pick by comparison". Can you pinpoint specific errors? Thank you in advance.

    here is a screenshot of my event stack ovadeus.com/construct/pick_all.jpg

  • I have a file that is basically a maze created by many instances of the same object (maze wall) - on collision with instance 1 (i.e. wall 1), I want to change the X and Y location of wall 2. Again both are instances of the same object. Any suggestions?

    Right now I have a system event that:

    Checks for collision --> then identifies the instance by instance variable, but I need to know the action for making the other instance to be effected?

    I can make the colliding instance change easily but I want to change a different instance. To clarify, I am colliding with an instance that has the instance variable "1", and when my player collides with this instance (1), I want to change the location of instance with instance variable "2"... (hmmm, I hope that makes sense)

  • ISSUE SOLVED.

    BlackHornet - I guess those 4000 posts you have has taught you a lot along the way - You were EXACTLY right on! I am not sure what Chrome extension was creating the conflict - I had four, but dumped them all (Pinterest, Google Docs Offline, a screen-sharing extension, and one other) and now everything works fine.

    So anyone having similar issues - it appears to be conflicts with some Chrome browser extension. All is fine now. Thank you BH!

  • Good advice - I will do and post my findings... Thank You - dM

  • Thank you TASER - but I think I have figured out the issue (but I don't have a solution - I was hoping this was a beginner's ignorance, since I am new)...

    I actually figured out there seems to be a real estate (viewport-area) issue - ONLY in the bottom and the right side do they NOT work... See this explanation and re-recorded finding I did on YT showing me moving them around the viewport... So I think the code is fine simply because I have done so many different variations - THEY all work EXCEPT in the bottom and right side (scratch head)?

    And I've overlapped sprites, only on the right side (and very bottom) is there an issue. Does construct have any kind of "live" area or is the viewport and all real estate suppose to be live, which is what I assume.

    youtube.com/watch

  • I have been working on some simple buttons and was even given a great demo file from a fellow forum member (kriand). His version worked great, but when I appropriated his same code it doesn't work on my computer. I actually emailed him the file and it works for him? The file is here below:

    ovadeus.com/construct/button_wackiness.cp3.zip

    I also did a screen recording to show exactly what is happening. Can anyone provide insight to what I could be doing wrong or is this a bug? I am "relatively" new to construct. The ONLY difference between his file and mine, that I know of is that I imported transp PNGs as my sprites.

    Here is the screen recording of the buttons not working:

    youtube.com/watch

    (BTW the screen recording shows only OVER states, but I mention CLICK states also - the screen version is actually OVER only FYI)

    I am using:

    iMac/OS High Sierra 10.13.6

    Chrome Version 68.0.3440.84 (Official Build) (64-bit)

    Construct r111 stable

    Hopefully someone will see a neophyte common problem.

    Thanks for the feedback. Nothing basically means the buttons are not responding. No mouse over or mouse clicks are working. They simply don’t respond. I am really starting to believe there is a bug in my configuration because I updated my Mac OS, the latest version of Chrome and the latest version on C3. Before I did this, things seemed to work smoothly... Now its hit or miss with buttons and response (some previews and some simply don’t respond)? Not sure but I’ll keep testing - and if it continues will do a screen recording and maybe post in bugs for review...

    Follow-up... I am really starting to think I have a bug. I tried your code, duped it and everything was perfect... woke up this morning and tested -- nothing? Can you look at the appropriation that I did here and see where I am going wrong? Of course your version still works.

    ovadeus.com/construct/button_wackiness.cp3.zip