nettemple's Forum Posts

  • They're not all students (classes, workshops and demonstrations where they get a dose, but then they get on board and run with Construct) and of course they are expected to work through the issues, but there comes a tipping point where its worth getting a paid solution for a particular "issue" (not a template or complete solution) rather than spend several hours or a day. No offense, but this is the typical response from an experienced developer without the UX empathy of what frustrations starters truly experience. Most all of my participants want to learn themselves and gain that understanding that you speak of, but the typical alternative is that they abandon the original concept and go with something lesser because they couldn't "figure it out". I appreciate your advice and direction to the other part of the forum - I will pass this along. Thank you again.

  • I want to create a list of Construct developers interested in helping game developers on an "issue by issue" (or full game dev support). I teach game development classes and many times students are looking for streamlined real-world help, beyond the forums. In most cases they will need a quick C3P file with code and primitive assets that demonstrate the solutions they are after. This would be PAID assistance (hourly, case by case, etc.) and not expected to be free.

    Is there any existing lists within the community or forums?

    If not, feel free to post contact info in here (if acceptable by the forum monitors) - I will compile the list and make it publicly available.

    NOTE: I have experienced many students who feel intimidated by the answers they receive in the forums. Keep in mind, many beginners need real samples or complete solutions, not simply advanced concepts and snippets with the expectation or assumption that they can implement as an experienced or advanced programmer would.

    For the record, I did a search in Upwork and received "zero" results.

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  • I will do a test to implement what you have suggested,,,, BUT what determines the "timing" of the words being presented. I see no reference to time? Will these flash too rapidly? If so how to slow them down? Possibly add a "delay"?

  • Any suggestions or directions on how I can use an (external text file) to display words, one at a time on screen? For example, I have an external text file that says "Now is the time for all good men... yada yada".. And I want be able to display "Now" -- "is" --- "the" --- "time" --- "for " --- "all" --- "good".... (you get the idea I think)... It is actually a "reader" for a short story, so the text file may be somewhat lengthy...

  • It had something (not sure what?) do to with me "including" a global variable sheet in both levels. I removed the global includes, placed the scripts in each level's event sheet respectively and all worked fine...

  • I hope this is a simple one - I have a very simple "if score >= 50, go to level 2" - it works fine but when it gets to level two - its frozen? I am not doing anything special beyond that? At this stage simply using primitives? Also, if I preview the second level only, it works fine.

  • If I understand you correctly, once you get within the range of a "thing" the character is to jump over? You can use the behavior LINE OF SIGHT and trigger the audio when within a certain distance OR you can make a simple "0" opacity object and upon collision trigger the audio. If you need I can create a simple sample file, but I want to make sure I am understanding you correctly?

  • Nice work-a-round!

  • Creative solution (I'll give it a whirl!) - Thank You dop2000!

  • Direct and right on target - Thank you plinkie!

  • I know you can INCLUDE event sheets in other event sheets. What is the best way to include an HUD/UI (Score, heath bar, lives remaining, etc.) "globally" across all layouts?

  • There are several Google fonts that correctly display Pinying (Chinese/English) special marks and characters. I have tried to import 3 or 4 different fonts but each time the special characters appear in a default serif font that does not match the Google font. Can anyone tell me how to maintain the selected font using the special marks? I attached a screenshot to illustrate the problem: zenbinder.com/construct/pinying.png

  • I want to be able to contain an object (ball, i.e. circle) within bounds of another object (environment, i.e. larger rectangle) and be able to rotate the rect object...

    Imagine a circle (ball) inside a long rectangle... I want to ability to rotate the rectangle and have the ball stay in place (according to its placement within the rect) and not be able to move outside the bounds of the rect. But the ball can move around within the rect with user input (i.e. 8-directional behavior).

  • I see that the 8-direction behavior has properties for limiting the movement directions. Is there any easy way to do the same for a platform style jump? I basically want a static horizontal location but allow the player to jump up only. In a runner-style game. Suggestions?

  • Did you get any solution to this? (code example) I need a simple Y scroll based on touch and swoosh (up and down) - just like the default on an iPhone for example.