I have a file that is basically a maze created by many instances of the same object (maze wall) - on collision with instance 1 (i.e. wall 1), I want to change the X and Y location of wall 2. Again both are instances of the same object. Any suggestions?
Right now I have a system event that:
Checks for collision --> then identifies the instance by instance variable, but I need to know the action for making the other instance to be effected?
I can make the colliding instance change easily but I want to change a different instance. To clarify, I am colliding with an instance that has the instance variable "1", and when my player collides with this instance (1), I want to change the location of instance with instance variable "2"... (hmmm, I hope that makes sense)